UCL's Media BA is aimed at ambitious future media professionals. The three-year course combines the highest standards of academic and critical rigour with media practice and state-of-the-art professional skills, providing the opportunity to take up a work placement drawing on London's rich media environment in the second year.
- UCAS code
Full-time: 3 years
- Application deadline
- 26 January 2022
- London, Bloomsbury and London Stratford (UCL East)
- No specific subjects. At least two A level subjects should be taken from UCL's list of preferred A level subjects.
- English Language and Mathematics at grade C or 5.
- A total of 17 points in three higher level subjects, with no score lower than 5.
- 32 (more about contextual offers)
- A total of 15 points in three higher level subjects, with no score lower than 5.
UK applicants qualifications
For entry requirements with other UK qualifications accepted by UCL, choose your qualification from the list below:
BTEC Level 3 Extended Diploma (QCF) or BTEC Level 3 National Extended Diploma (RQF - teaching from 2016) with Distinction, Distinction, Distinction.
Pass in Access to HE Diploma with a minimum of 30 credits at Distinction and 15 credits at Merit, all from Level 3 units.
D3,D3,M1 in three Cambridge Pre-U Principal Subjects.
AAB at Advanced Highers (or AA at Advanced Higher and BBB at Higher).
Successful completion of the WBQ Advanced Skills Challenge Certificate plus 2 GCE A levels at grades AAB.
In addition to A level and International Baccalaureate, UCL considers a wide range of international qualifications for entry to its undergraduate degree programmes.
Undergraduate Preparatory Certificates
UCL Undergraduate Preparatory Certificates (UPCs) are intensive one-year foundation courses for international students of high academic potential who are aiming to gain access to undergraduate degree programmes at UCL and other top UK universities.
Typical UPC students will be high achievers in a 12-year school system which does not meet the standard required for direct entry to UCL.
For more information see: ucl.ac.uk/upc.
English language requirements
If your education has not been conducted in the English language, you will be expected to demonstrate evidence of an adequate level of English proficiency. Information about the evidence required, acceptable qualifications and test providers can be found on our English language requirements page.
The English language level for this programme is: Good
A variety of English language programmes are offered at the UCL Centre for Languages & International Education.
You will gain a broad understanding of the exhilarating possibilities of the digital era: how the media is made, how it is experienced, how it functions, how it offers you expressive opportunities. You will benefit from world-class research in the media field, and from our brand-new cutting-edge media studios in Bloomsbury and at UCL East.
You will reach advanced level in at least one digital media form: either in film-making or in digital games and interactive media, two of the most important media forms for the UK economy. This will prepare you for a wide range of employment in the media landscape of the UK, and beyond.
The programme will prepare you to think in an entrepreneurial way about the design and uses of the media. You will have the opportunity to take up a workplace placement within an organisation in London, either in the media industries, in galleries and museums, in the community sector, or in education.
You will learn important practice-based research skills from world-class researchers across three UCL faculties: how to study, analyse and critically reflect on the media, whether through examining its history, or its composition, or how people engage with it in an increasingly digital society.
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In each year of your degree you will take a number of individual modules, normally valued at 15 or 30 credits, adding up to a total of 120 credits for the year. Modules are assessed in the academic year in which they are taken. The balance of compulsory and optional modules varies from programme to programme and year to year. A 30-credit module is considered equivalent to 15 credits in the European Credit Transfer System (ECTS).
The programme begins, in year one, with introductory modules common to all students. This will include the theoretical approaches to media and the practical strands of film-making and games and interactive media. In the third term, you will undertake a practice-based project in which you can apply the new skills and knowledge you’ve learned.
In the second year, you select from three pathways that guide you through the rest of the programme.
Pathway 1 is Critical Media with Film, exploring the history and cultures of media, and their use in people’s everyday lives. You will also continue with the film-making practical strand, developing your skills through making documentary and fiction films.
Pathway 2 is Critical Media with Games/Interactive, similar to Pathway 1, except that the practical strand here will follow the games and interactive media, making narrative games and designing for VR/XR.
Pathway 3 is Media Practice, and follows both practical strands, allowing you to focus more strongly on production work in film and games, while also offering choices in theory-based modules.
In year two, you have the opportunity to take up a work placement. You will work with an organisation in the media industry, community sector, cultural sector or in education, gaining important experience of media in the workplace. Alternatively, you have the option to develop a main practical or research-based project instead.
Most of the third year will be taken up with your major degree project. This will either be a production project in which you develop a lab-based creative piece for the degree show; or a piece of research for the degree conference.
The final-year degree show and conference is the celebration of the students' achievements. The show will be open for public and includes a preview for industry and UCL’s media network.
Upon successful completion of 360 credits, you will be awarded a BA (Hons) in Media.
Please note that the list of modules given here is indicative. This information is published a long time in advance of enrolment and module content and availability is subject to change.
Introduction to Creative Media Practice - Making the Media I
Objects of Media History - Researching the Media I
Analysing Media Texts - Researching the Media I
Digital Cultures and Society - Researching the Media I
Short Fiction Films - Making the Media II
Designing Games and Interactive Experiences - Making the Media II
Practice Based Research and Project - Creative Media Lab I
Digital Economy and Professional Practice - Media in the Real World I
Objects of Media History II - Researching the Media II
Multimodality and Fan Cultures - Researching the Media II
Digital Practices in Society - Researching the Media II
Documentary Film - Making the Media III
Designing Games with Narratives - Making the Media III
Filmic Fictions - Making the Media IV
Designing for VR/AR - Making the Media IV
Practice Based Research and Project - Creative Media Lab II
Work Placement - Media in the Real World II
Media Entrepreneurship - Media in the Real World III
Media Globalisation - Researching the Media III
Advanced Filmmaking - Making the Media V
Designing Advanced Games and Interactive Experiences - Making the Media V
Research Dissertation and Publication - Creative Media Lab III
Creative Project, Degree Show and Practice-based Dissertation - Creative Media Lab III
Interdisciplinary optional modules:
Writing for International Affairs
Practical Skills for Feature Writing in a Multimedia World
Documentary Radio - A Practice Based Introduction
The Story and I
Time and the Index
Ethnographic Documentary Film Making
Sonic Experience Design and Production
Interactive Factual Narratives
The BA in Media is facilitated in state-of-the-art media labs, studios, lecture theatres and cinema. The programme includes a variety of lectures, seminars, workshops, specialist classes, tutorials and lab-based activities including practice-based project sessions. Students are encouraged to engage with self-directed and collaborative learning, and project development which will be supported by lecturers and lab and studio technicians.
The work placement option provides you with a real-world experience in an organisation that produces, enables or uses media: for example, a broadcaster, a games developer, a museum, a community, cultural or educational organisation. The placement will be for a minimum of 10 days. You will complete an assignment demonstrating what you have learned about the media-related workplace.
On theoretical modules, students will spend approximately 30% of their time in lectures and seminars and 70% on independent study.
On practical modules, around 50% of a student’s time is spent in lectures, seminars and supervised lab work and the remainder on independent work and study.
Assessment is through a variety of essays, reports, blogs, podcasts, oral presentations and portfolios. It also includes design presentations, prototyping and final creative projects. We will support you with informal feedback through the modules, and with clear feedback on assessed assignments to help you improve. The weight given to each assessment method varies across modules to ensure a manageable workload throughout the programme.
Detailed module descriptions are available on the department website: Media BA.
- Creative production skills to advanced level in either film (documentary and fiction) or games and interactive media (VR/AR/XR), or both
- Experience with media entrepreneurship, creative industry workflows and collaborative practices
- Critical understanding of media and its role in society
- Media research skills: histories, ethnographies and audience/user research
- Practice-based research skills
The programme will equip you with a comprehensive understanding and skillset for creative industries and media research. It will prepare you for a range of careers in the industry or in the public sector such as creative producer, creative programmer, media designer, game artist, game designer, immersive media professional, film maker, film editor and compositor or media researcher.
At the end of the programme you will be one or more of the following:
- critical practitioner
- entrepreneurial researcher
- creative programmer
- technologically-aware producer
UCL is committed to helping you get the best start after graduation. Read more about how UCL Careers and UCL Innovation and Enterprise can help you find employment or learn about entrepreneurship.
Fees and funding
The fees indicated are for undergraduate entry in the 2021/22 academic year. The UK fees shown are for the first year of the programme at UCL only. Fees for future years may be subject to an inflationary increase. The Overseas fees shown are the fees that will be charged to 2021/22 entrants for each year of study on the programme, unless otherwise indicated below. Fees for the 2022/23 academic year will be advertised as soon as they are available.
- UK students
- £9,250 (2021/22)
- Overseas students
- £25,800 (2021/22)
Full details of UCL's tuition fees, tuition fee policy and potential increases to fees can be found on the UCL Students website: ucl.ac.uk/students/fees.
A guide including rough estimates for these and other living expenses is included on the UCL Fees and funding pages. If you are concerned by potential additional costs for books, equipment, etc., please get in touch with the relevant departmental contact (details given on this page).
Various funding options are available, including student loans, scholarships and bursaries. UK students whose household income falls below a certain level may also be eligible for a non-repayable bursary or for certain scholarships. Please see the Fees and funding pages for more details.
Funding opportunities relevant to the department may appear in this section when they are available. Please check carefully or confirm with the programme contact to ensure they apply to this degree programme.
The Scholarships and Funding website lists scholarships and funding schemes available to UCL students. These may be open to all students, or restricted to specific nationalities, regions or academic department.
UCL is regulated by the Office for Students.
Page last modified on 7 June 2021