Digital Artists Handbook: Blender: Working with 3D

Once upon a time to work with 3d software you’d need a small fortune to get you started – a few thousand Euros for the software, and a few more to partake in a premium rate course or two to learnthe basics. Or you could save your pennies and buy a mute tutorial book, which would invariably goout of date as newer versions of your program would surface, and keyboard short cuts, terminologyand layout would change.   Now the world of 3D computer graphics has opened up and its anyone’s game. Blender potentially replaces the industry standards of Maya, Cinema4D and Read more

Digital Artists Handbook: Graphics

Image reigns supreme. From the thousands of films churned out each year from Nollywood, to the persistent recording of images by security cameras in London to the scaling of windows on your desktop computer, you are already a pixel pusher. But, how can you reign supreme over images? How can you become an active participant in the creation of graphics and move beyond passive consumption. While the distinction between amateur and professional is erased in the Youtube-record-a-video-get-rich-generation, the focus upon high-quality content controlling tools is key. What is the point of mastering verion 3.5 of Killer Graphics App 97’s fuzz Read more