Once upon a time to work with 3d software you’d need a small fortune to get you started – a few thousand Euros for the software, and a few more to partake in a premium rate course or two to learnthe basics. Or you could save your pennies and buy a mute tutorial book, which would invariably goout of date as newer versions of your program would surface, and keyboard short cuts, terminologyand layout would change. Now the world of 3D computer graphics has opened up and its anyone’s game. Blender potentially replaces the industry standards of Maya, Cinema4D and Read more
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