Computer Graphics, Vision and Imaging MSc
The Computer Graphics, Vision and Imaging MSc at UCL provides training from world-leading experts the increasingly interconnected fields of computer graphics, geometry processing, virtual reality, machine vision and imaging technology, enabling students to specialise in any of these areas and gain a grounding in the others.
UK tuition fees (2023/24)
Overseas tuition fees (2023/24)
A minimum of an upper second-class UK Bachelor's degree (or international qualification of an equivalent standard) in a relevant subject such as computer science, mathematics, electrical engineering, or physical sciences. Additionally, applicants must have suitable mathematics and computer programming skills. Relevant work experience may also be considered.
The English language level for this programme is: Level 2
UCL Pre-Master's and Pre-sessional English courses are for international students who are aiming to study for a postgraduate degree at UCL. The courses will develop your academic English and academic skills required to succeed at postgraduate level. International Preparation Courses
Further information can be found on our English language requirements page.
This programme is suitable for international students on a Student visa – study must be full-time, face-to-face, starting September.
Country-specific information, including details of when UCL representatives are visiting your part of the world, can be obtained from the International Students website.
International applicants can find out the equivalent qualification for their country by selecting from the list below. Please note that the equivalency will correspond to the broad UK degree classification stated on this page (e.g. upper second-class). Where a specific overall percentage is required in the UK qualification, the international equivalency will be higher than that stated below. Please contact Graduate Admissions should you require further advice.
About this degree
As a student on the Computer Graphics, Vision and Imaging MSc, you will learn the mathematical principles underlying the development and application of new techniques in computer graphics and computer vision, the range of algorithms and approaches available, and to design, develop and evaluate algorithms and methods for new problems, emerging technologies and applications.
Who this course is for
This MSc is suitable for students wishing to develop the skills necessary for a career in computer graphics, 3D acquisition and fabrication, medical imaging, robotics, special effects in games and film, computer vision, image and video databases and many related applications.
What this course will give you
UCL is ranked 8th globally and 5th in Europe in the 2023 QS World University Rankings, giving you an exciting opportunity to study at one of world's best universities.
UCL Computer Science is recognised as a world leader in teaching and research. The department was ranked first in England and second in the UK for research power in Computer Science and Informatics in the UK's most recent Research Excellence Framework (REF2021.) You will learn from leading experts with an outstanding reputation in the field, most notably in computer graphics, geometry processing, computer vision and virtual environments.
Research activities include geometric acquisition and 3D fabrication, real-time photo-realistic rendering, mixed and augmented reality, face recognition, content-based image-database search, video-texture modelling, depth perception in stereo vision, colour imaging for industrial inspection, mapping brain function and connectivity and tracking for SLAM (simultaneous localisation and mapping)
Graduates of our programmes are highly valued as a result of the department's strong international reputation, strong links with industry, and ideal location close to the City of London.
The programme team takes an experimental approach to our subject, enjoy the challenge and opportunity of entrepreneurial partnerships, and place a high value on our extensive range of industrial collaborations.
The foundation of your career
Alumni have been employed at global companies such as Disney, Sony, and Siemens, whilst others have gone on to pursue further study or a career in academia.
The programme prepares you to enter a visual computing-related industry as well as positions in any other sector requiring a solid engineering background. Graduates will acquire the skills to deliver scalable solutions to complex problems involving the generation as well as the machine-understanding of visual data. Particular sectors include interactive applications like (3D) computer games, (VR) simulation for healthcare or education and image understanding in automation, automotive industries and 3D recognition.
Teaching and learning
You will be assessed through a range of methods across the programme, which will vary depending on any optional or elective module choices. The programme’s core curriculum is typically assessed by methods including coursework, lab work, individual and group projects, class tests, written examinations, oral assessments, and, in all cases, culminating in a final research project/ dissertation.
Contact time takes a variety of forms, including lectures, seminars, tutorials, project supervisions, demonstrations, practical classes and workshops, visits, placements, office hours (where staff are available for consultation), email, videoconference, or other media, and situations where feedback on assessed work is given (one-to-one or in a group).
Each module has a credit value that indicates the total notional learning hours a learner will spend on average to achieve its learning outcomes. One credit is typically described as being equal to 10 hours of notional learning, which includes all contact time, self-directed study, and assessment.
The contact time for each of your 15 credit taught modules will typically include 22-30 hours of teaching activity over the term of its delivery, with the balance then comprised of self-directed learning and working on your assessments. You will have ongoing contact with teaching staff via each module’s online discussion forum, which is typically used for discussing and clarifying concepts or assessment matters and will have the opportunity to access additional support via regular office hours with module leaders and programme directors.
Your research project/ dissertation module is 60 credits and will include regular contact with your project supervisor(s), who will guide and support you throughout your project. You will dedicate most of your time on this module to carrying out research in connection with your project and writing up your final report.
The Computer Graphics, Vision and Imaging MSc is a one-year programme.
In term 1, you will study topics in image processing, computer graphics, machine vision, and machine learning for visual computing.
In term 2, you will choose from a range of specialist optional topics, which may include virtual environments, inverse problems in imaging, robot vision, navigation and perception, and medical imaging. You will also begin preparation for your final research project/ dissertation.
In term 3, you will primarily focus on your final research project/ dissertation and any examinations that take place in the main examination period.
Please note that the list of modules given here is indicative. This information is published a long time in advance of enrolment and module content and availability are subject to change. Modules that are in use for the current academic year are linked for further information. Where no link is present, further information is not yet available.
Students undertake modules to the value of 180 credits. Upon successful completion of 180 credits, you will be awarded an MSc in Computer Graphics, Vision and Imaging.
Fees and funding
Fees for this course
|Tuition fees (2023/24)||£18,000|
|Tuition fees (2023/24)||£35,000|
The tuition fees shown are for the year indicated above. Fees for subsequent years may increase or otherwise vary. Where the programme is offered on a flexible/modular basis, fees are charged pro-rata to the appropriate full-time Master's fee taken in an academic session. Further information on fee status, fee increases and the fee schedule can be viewed on the UCL Students website: ucl.ac.uk/students/fees.
All full time students are required to pay a fee deposit of £2,000 for this programme. All part-time students are required to pay a fee deposit of £1,000.
Students will require a modern computer (PC or Mac) with minimum specifications 8GB RAM and 500GB SSD storage. A computer with the stated specifications is estimated to cost £500 or greater.
For more information on additional costs for prospective students please go to our estimated cost of essential expenditure at Accommodation and living costs.
Funding your studies
For a comprehensive list of the funding opportunities available at UCL, including funding relevant to your nationality, please visit the Scholarships and Funding website.
Deadline: 8 June 2023Value: £15,000 (1 year)Criteria Based on both academic merit and financial needEligibility: UK
Students are advised to apply as early as possible due to competition for places. Those applying for scholarship funding (particularly overseas applicants) should take note of application deadlines.
There is an application processing fee for this programme of £90 for online applications and £115 for paper applications. Further information can be found at Application fees.
When we assess your application we would like to learn:
- why you want to study Computer Graphics, Vision and Imaging at graduate level
- why you want to study Computer Graphics, Vision and Imaging at UCL
- what particularly attracts you to this programme
- how your academic and professional background meets the demands of this programme
- what programming experience you have
- where you would like to go professionally with your degree
Together with essential academic requirements, the personal statement is your opportunity to illustrate whether your reasons for applying to this programme match what the programme will deliver.
Due to competition for places on this programme, no late applications will be considered. Students with visa requirements or applying for scholarships are advised to apply early.
Please note that you may submit applications for a maximum of two graduate programmes (or one application for the Law LLM) in any application cycle.
Choose your programme
Please read the Application Guidance before proceeding with your application.
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