Digital Artists Handbook: Game art: theory, communities, resources

Like all digital media, video-games can be designed, produced, deconstructed and re-appropriated within the context of art. Even though the history of video-games is relatively short, it is already rich with examples of artistic experimentation and innovation. Unlike film or video, games still represent a fairly immature medium, slowly evolving to locate itself in mainstream culture. The majority of games often present simplistic or crude visions of interactivity, narrative and aesthetics, but the mediumoffers unique potential for the creation of exciting new forms of art. Like any digital medium the evolution of art/games is  closely tied to the development of Read more

Free Computer Science courses from Stanford University

Stanford University offered three of their most popular computer science courses to the public this fall, online for free. The courses were so popular that Stanford’s doing it again in January. This time they’re offering 7 computer science courses: Computer Science 101 http://www.cs101-class.org/ Machine Learning (one of the offerings this past fall) http://jan2012.ml-class.org/ Software as a Service http://www.saas-class.org/ Human-Computer Interaction http://www.hci-class.org/ Natural Language Processing http://www.nlp-class.org/ Game Theory http://www.game-theory-class.org/ Probabilistic Graphical Models http://www.pgm-class.org/ Cryptography http://www.crypto-class.org/ And two entrepreneurship courses: The Lean Launchpad http://www.launchpad-class.org/ Technology Entrepreneurship http://www.venture-class.org/ No tuition, no textbooks, no set class times (students get a week to complete the assignments).