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Digital Excursion: UCL's Immersive Virtual Environments Laboratory

09 November 2016, 5:00 pm–7:00 pm

Digital Excursions

Event Information

Open to

All

Location

Malet Place Engineering Building, Ground Floor

UCLDH invites you on a digital excursion to UCL's Immersive Virtual Environments Laboratory.

The Immersive VR Lab is a facility for research spanning a broad range of academic disciplines. Current and recent collaborations include projects with partners in engineering, architecture, drama, social psychology and neuroscience. Under the overarching research goal of understanding how to make virtual reality effective, the CAVE performs experiments with participants using a range of media from desktop setups to immersive VR, incorporating various modes of interaction. 

What makes a difference to our sense of presence in a virtual environment, and our sense of co-presence with other people? By joining us on the night, you will have the chance to experience what 'being' in a virtual environment means! 

In the CAVE we will demonstrate some past and present projects. Concurrently in the foyer there will be a demonstration of our large scale haptic (touch) interfaces, robotic telepresence and head-mounted displays.

After the demonstrations there will be time for discussion over a glass of wine!

If you wish to attend, please register your details and bring the printout with you on the day. For security reason, we would appreciate if you could arrive at 5.00pm sharp to allow us to let you all in at the same time.

Speakers / Demonstrators

Anthony Steed is a Professor and head of the Virtual Environments and Computer Graphics group at the UCL Department of Computer Science. His research area is in real-time inter­act­ive vir­tual envir­on­ments, with par­tic­u­lar interest in mixed-reality sys­tems, large-scale mod­els and col­lab­or­a­tion between immers­ive facilities.

David Swapp is a Research Fellow working in the Virtual Environments and Computer Graphics group, and is also manager of the UCL Immersive VR Lab. He col­lab­or­ates on a wide range of research and exper­i­mental work in the labor­at­ory, with par­tic­u­lar interest in how human per­cep­tual cap­ab­il­it­ies can influ­ence the design of immers­ive systems.