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UCLIC - UCL Interaction Centre

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Research

Research activity in UCLIC can be grouped into eleven main themes: Affective Computing, Digital Health, Future of Work, Interactions in the Wild, Future Technologies, Educational Technologies, Behavioural Change, Artificial Intelligence and HCI, Disability Interactions, Multisensory, Ageing and Technology. These themes are not mutually exclusive and some projects overlap more than one. Find out more below...

Research Projects

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Our research work is inherently interdisciplinary. We use methods from human-computer interaction (HCI) to address security and privacy challenges. You can search projects related to this theme by using tags such as: 'Data security'; 'Privacy'; 'Research: Risk and security'; and 'Safety and security'.

Affective Computing

affective-computing

Emotions play often an important role in various situations and increasingly are considered in the design of new technology. We investigate how to design interactive technologies that are more aware of people's affective states and use that information to customise the interface accordingly.

Ageing and Technology

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Our research is concerned with equity for older people that explores, builds and extends existing interactions with digital technologies. The aim is to catalyse positive transformation towards a digital society that delivers equitable benefits to individuals across the age spectrum.

Artificial Intelligence & HCI

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Our research explores the myriad questions that lie at the intersection between AI and HCI. It encompasses novel perspectives and approaches underpinning the challenges and opportunities that AI methods bring to the HCI community especially recent developments in generative AI.

Behavioural Change

behavioural-change

There are many ways we can contemplate how we might change our behaviour. Our research investigates empirically and theoretically a range of techniques for representing, influencing and shaping behavioural change to improve the quality of life.

Digital Health

digital-hearts

Health and wellbeing are becoming increasingly technologised. Interactive technologies are widely used not only in clinical practice, but also in preventive education and the treatment of chronic conditions. Our research is concerned with how to design and evaluate a diversity of technological interventions intended to improve health and wellbeing.   

Disability Interactions

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We promote research opportunities that will lead to novel design, engineering and technological advances. We consider how to design innovative assistive technologies for a diversity of disabilities to determine how they can support and empower people with disabilities.

Educational Technologies

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The use of technology to enhance learning has provided a lifeline during the pandemic. Our research focuses on the design of interactive e-lectures/teaching tools, computer-based assessment and the effect of interactivity on learning

Future of Work

future-of-work

In a world increasingly driven by digital solutions, emerging technologies continue to affect and define the way we live, work, and interact both with one another and within groups, communities and networks. Our research explores new frameworks, models and tools to support how we work now and in the future.

Future Technologies

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We are interested in designing, implementing and evaluating the next generation of computer interfaces, such as novel physical and tangible interfaces, wearables, large scale installations, cross-device interactions and mobile technologies.  

Interactions in the Wild

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Central to our research is an in-the-wild stance. We perform in-situ user studies, sampling experiences and probing people in their homes, schools and outdoors, with the aim to understand the impact of technology on everyday living.

Multisensory Experiences

multisensory-device

Advances in novel sensors, multisensory devices and actuator technology do not just stimulate our eyes and ears, but also can be used to enhance how and what we touch, smell and taste in our lives. We are pursuing various projects aimed at creating new forms of interactive multisensory user experiences.