Newly launched 'Peer-to-Peer Energy Trading Game' wins seal of approval from public
19 November 2018
The UCL Energy Institute’s ‘Peer-to-Peer Energy Trading Game’ was recently unveiled at public events in Manchester and London.
More and more energy consumers are able to generate their own electricity thanks to the availability of cheaper renewable energy technologies such as solar panels. At the moment, they have to sell energy that they don’t use to the grid at a quarter of the price they buy it for. Peer-to-peer energy trading is a new approach in which people would sell electricity directly to their neighbours. Sellers get more, and buyers save compared to buying from the grid.
As part of the EPSRC funded P2P-IoET project, researchers at the UCL Energy Institute developed a board game to show how peer-to-peer energy trading would take place within a community. After a series of test runs with internal staff, the ‘Peer-to-Peer Energy Trading Game’ was first presented to the public at the Manchester Science Festival on 24 October, followed by the Global Student Engineering Conference (GSEC) in London on 6 November.
About the game
The game was positively received, and as a result of its success there are plans to share the game instructions online, as well as produce hard copies for stakeholders such as community energy groups, companies, schools and other academics to use in their engagement activities.
The game uses familiar board-game elements (cards, tokens, placemats, spinners etc.) to represent the key elements of energy trading. The placemat includes boxes representing the days of the week, as well as players’ solar panel, battery storage and wallet. Participants are asked to balance their energy demand, represented by the cards on their placemat, with their energy supply (from their solar panels), which is determined by the spinner, throughout the week. If they cannot meet their energy demand on a given day, they must buy energy from other players at an agreed price or from the grid for a higher price. The player having made the most financial profit at the end of the week wins the game.
The aim is not only to show participants how peer-to-peer energy trading would take place, but also to incite discussions on the process. Participants in Manchester and London discussed topics such as fairness, how to integrate P2P into the main energy grid as well as with conventional energy sources, control of the P2P network, and grid defection.
Do you have an idea for a catchier name for the game? Send your suggestions to email@example.com or tweet your idea using the hashtag #P2PgameUCL. The winner will be credited in the game and receive a free hard copy (once it is developed).
Stay updated on future developments regarding the P2P energy trading game by checking the UCL Energy Institute’s news and Twitter feed.
Photo credit: Manchester Science and Industry Museum