Game design and learning experiences
Dec 05, 2018 12:30 PM
End: Dec 05, 2018 01:30 PM
Location: UCL Knowledge Lab, 23-29 Emerald St, London WC1N 3QS
This seminar focuses on the design of three serious games which
support mathematical learning (angles, shapes, symmetry, rotation, 2D to 3D
transformations) through movement, tactile and auditory sensory experiences. To this end, the
games employ haptic technologies (omni Phantom), Kinect and immersive virtual
The recognised importance of multi-modal and multi-sensory forms of interaction for learning combined with technological development, offers new opportunities for designing digital learning environments.
The games form part of the WeDraw project which builds upon
neuroscientific evidence about the role of communication between sensory
modalities during development, to support learning of arithmetic and
geometrical concepts at primary school, through multisensory technologies.
The design of the games will be analysed in relation to the learning experiences of young children (ages 6-10) typically developing and visually impaired. The aim of the talk is to raise a discussion around the conceptualization of mathematical ideas through multisensory experiences mediated by digital technologies.
About the speaker
This event is open and free for all to attend. Those external to UCL please email Laura Benton (firstname.lastname@example.org) to attend.
- JD Lasica via Flickr (CC BY 2.0)