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Game design and learning experiences

Start: Dec 05, 2018 12:30 PM
End: Dec 05, 2018 01:30 PM

Location: UCL Knowledge Lab, 23-29 Emerald St, London WC1N 3QS

Maker faire computer kid

This seminar focuses on the design of three serious games which support mathematical learning (angles, shapes, symmetry, rotation, 2D to 3D transformations) through movement, tactile and auditory sensory experiences. To this end, the games employ haptic technologies (omni Phantom), Kinect and immersive virtual reality (HTC-Vive).

The recognised importance of multi-modal and multi-sensory forms of interaction for learning combined with technological development, offers new opportunities for designing digital learning environments.

The games form part of the WeDraw project which builds upon neuroscientific evidence about the role of communication between sensory modalities during development, to support learning of arithmetic and geometrical concepts at primary school, through multisensory technologies.

The design of the games will be analysed in relation to the learning experiences of young children (ages 6-10) typically developing and visually impaired. The aim of the talk is to raise a discussion around the conceptualization of mathematical ideas through multisensory experiences mediated by digital technologies.

About the speaker

Dr Nikoleta Yiannoutsou is a Research Associate at the Knowledge Lab with a background in digital learning and games. She is currently a full time researcher at the WeDraw project.

Registration

This event is open and free for all to attend. Those external to UCL please email Laura Benton (l.benton@ucl.ac.uk) to attend.

Links

Contact

Laura Benton

Image

  • JD Lasica via Flickr (CC BY 2.0)