Game design and learning experiences
12:30 pm to 1:30 pm, 05 December 2018
The recognised importance of multi-modal and multi-sensory forms of interaction for learning combined with technological development, offers new opportunities for designing digital learning environments.
UCL Knowledge Lab23-29 Emerald StLondonWC1N 3QSUnited Kingdom
This seminar focuses on the design of three serious games which support mathematical learning (angles, shapes, symmetry, rotation, 2D to 3D transformations) through movement, tactile and auditory sensory experiences. To this end, the games employ haptic technologies (omni Phantom), Kinect and immersive virtual reality (HTC-Vive).
The games form part of the WeDraw project which builds upon neuroscientific evidence about the role of communication between sensory modalities during development, to support learning of arithmetic and geometrical concepts at primary school, through multisensory technologies.
The design of the games will be analysed in relation to the learning experiences of young children (ages 6-10) typically developing and visually impaired. The aim of the talk is to raise a discussion around the conceptualization of mathematical ideas through multisensory experiences mediated by digital technologies.
This event is free and open for all to attend. Those external to UCL please email Laura Benton (email@example.com) to attend.
- JD Lasica via Flickr (CC BY 2.0)
About the Speaker
Dr Nikoleta Yiannoutsou
Research Associate at UCL Knowledge Lab, Institute of Education
Dr Yiannoutsou has a background in digital learning and games. She is currently a full time researcher at the WeDraw project.More about Dr Nikoleta Yiannoutsou