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Planetary Orbit

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Instruction Manual

Introduction

The simulation simulates planets orbiting a sun.
This simulation assumes that:

Interface

Interface

The interface in this simulation consist of two sides, the left hand side shows the simulation and the right hand side shows the control panel. The status bar on the browser displays the frame rate the simulation is performing, a frame rate of 60 is considered satisfactory.

Simulations functions Diagram
Left click to create an anti-clockwise orbiting planet.
Right click to create a clockwise orbiting planet.

Control panel functions Diagram 1 Diagram 2

Radius

The distance between the mouse and the centre of the sun is displayed as shown in the diagram 1.

Diagram 2 shows how the distance is measured.

Mass of the sun

The mass of the sun is as shown in diagram 1.

It can be edited as shown in diagram 2, click on it and press backspace to delete the variable. Press the number keys to change the variable. Hit enter to return the variable.

Data display

The display data drop down menu, diagram 1, allows selected data of each planet to be shown, diagram 2, from the following:-
  • Radius of orbit
  • Orbit speed
  • Centripetal acceleration

Time scale

The time scale is as shown in diagram 1.

It can be edited as shown in diagram 2, click on it and press backspace to delete the variable. Press the number keys to change the variable. Hit enter to return the variable.

Pause/play button

The pause/play button will pause or unpause the simulation.

Reset button

The reset button will reset the simulation to its initial state.

Change colour button

The change colour button changes the colour scheme of the simulation from a selection of :
  • Black
  • White
  • Blue

Background physics

One of Kepler's laws state that the time of obit squared is directly proportional to the average radius of the orbit cubed, ie . Sir Isaac Newton proved this law by using his equation of circular motion with the equation for gravitational force.

This simulation's algorithm is somewhat based on Kepler's law but it is mainly based on Newton's equation of circular motion to find the angular velocity. The angular velocity is then used to change the angular displacement of each planet.

So using the equation , the angular displacement of each planet is updated.


Scientific FAQ

Technical FAQ