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Edited by Achim Menges, Bob Sheil, Ruairi Glynn and Marilena Skavara | April 2017

Format: 240x240mm
Open Access PDF
ISBN: 978‑1‑78735‑001‑4
ISBN: 978‑1‑78735‑000‑7
Pages: 260

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About the book

Bringing together pioneers in design and making within architecture, construction, engineering, manufacturing, materials technology and computation, Fabricate is a triennial international conference, now in its third year (ICD, University of Stuttgart, April 2017). Each year it produces a supporting publication, to date the only one of its kind specialising in Digital Fabrication.

The 2017 edition features 32 illustrated articles on built projects and works in progress from academia and practice, including contributions from leading practices such as Foster + Partners, Zaha Hadid Architects, Arup, and Ron Arad, and from world-renowned institutions including ICD Stuttgart, Harvard, Yale, MIT, Princeton University, The Bartlett School of Architecture (UCL) and the Architectural Association.

FABRICATE 2011, 2014 and 2017 are now all available to download free from UCL Press.

About the author

Bob Sheil is an architect, Director of The Bartlett School of Architecture, Professor of Architecture and Design through Production, and the School’s Director of Technology. Achim Menges is a registered architect and professor at the University of Stuttgart, where he is the founding director of the Institute for Computational Design. In addition, he is Visiting Professor in Architecture at Harvard University’s Graduate School of Design. His research and design work has been published and exhibited worldwide, and has received numerous international awards. Ruairi Glynn is the co-founder and co-chair of the Fabricate Conference series. He is Director of the Interactive Architecture Lab at the Bartlett, UCL, and installation artist recently exhibiting at the Centre Pompidou Paris, National Art Museum of China Beijing and Tate Modern London. Marilena Skavara is Director at Codica, a London-based digital product studio, where she explores new interactions through digital services, wearables and prototyping.