Promoting Student Engagement through Gamified Active Learning, 18 June 2026 [in person]
18 June 2026, 1:30 pm–3:30 pm
This hands-on workshop, offered by UCL Arena, is designed to introduce educators to cutting-edge active learning strategies that transform classrooms into vibrant hubs of engagement and creativity.
This event is free.
Event Information
Open to
- UCL staff
Availability
- Yes
Cost
- Free
Organiser
-
UCL Arena Centre
Location
-
3243rd floor 40 Bernard StreetLondonWC1N 1LEUnited Kingdom
18 June 2026, 1.30pm - 3:30 [in person]
Aims of the workshop:
Introduce the idea of gamification and use of tactile pedagogies as a form of student engagement.
By the end of this session, participants will be able to
- • Define and explain the key concepts and benefits of gamified learning and tactile teaching methods.
• Recognise and select appropriate gamification strategies that can be integrated into their specific teaching contexts to increase student engagement.
• Incorporate these innovative teaching techniques into existing curricula to create more dynamic and interactive learning experiences.
• Create a classroom atmosphere that encourages active participation, collaboration, and a positive learning experience through the use of gamification and tactile activities.
Who should attend
Early and mid career UCL staff; any UCL staff who teach;
If you have any trouble accessing Learn Upon to sign-up for the workshop, email Moira Pagenelli at m.paganelli@ucl.ac.uk
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