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Promoting Student Engagement through Gamified Active Learning, 18 June 2026 [in person]

18 June 2026, 1:30 pm–3:30 pm

BAME Awarding Gap Fund: Engineering 1

This hands-on workshop, offered by UCL Arena, is designed to introduce educators to cutting-edge active learning strategies that transform classrooms into vibrant hubs of engagement and creativity.

This event is free.

Event Information

Open to

UCL staff

Availability

Yes

Cost

Free

Organiser

UCL Arena Centre

Location

324
3rd floor 40 Bernard Street
London
WC1N 1LE
United Kingdom

 

18 June 2026, 1.30pm - 3:30 [in person]

Aims of the workshop:

Introduce the idea of gamification and use of tactile pedagogies as a form of student engagement.

By the end of this session, participants will be able to

  • • Define and explain the key concepts and benefits of gamified learning and tactile teaching methods.
    • Recognise and select appropriate gamification strategies that can be integrated into their specific teaching contexts to increase student engagement.
    • Incorporate these innovative teaching techniques into existing curricula to create more dynamic and interactive learning experiences.
    • Create a classroom atmosphere that encourages active participation, collaboration, and a positive learning experience through the use of gamification and tactile activities.

Who should attend

Early and mid career UCL staff; any UCL staff who teach; 

If you have any trouble accessing Learn Upon to sign-up for the workshop, email Moira Pagenelli at m.paganelli@ucl.ac.uk