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UCL Centre for Systems Engineering

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Benefits for Schools: 

  • Interactive game package (guidebook, principles): these aim to be tailored, cross-disciplinary, engaging, and practical educational materials for schools, which will match school curriculum, and align with emerging needs of industry. 
  • The project gives students a unique discovery-based learning experience to work with engineers, to think and act like a systems engineer, and practice system thinking, critical thinking, problem-finding, creative problem-solving, teamwork, and communication. 
  • Connect with engineers and enhance your own awareness of the use of systems engineering in everyday life and gain insight into engineering careers and required competencies. 
  • “Engineering Systemiser” certificate endorsed by UCL for school students and staff (“School Systemisers”), travel funds (for ‘play-and-learn’ sessions), a Thank You voucher, and free access to digital assets (e.g., engineers’ storyboard).

Become a Partner:

Opportunities for collaboration

sponsorship for events, grants

Are you an engineer with strong passion for systems thinking and interested in using educational tabletop games to enhance STEM curriculum at Schools? This is an opportunity for you to interact with School students (aged 11-18) and playtest innovative game prototypes, and get access to tailored, cross-disciplinary, engaging, and practical games, satisfying needs of future engineers.

Intended audience: Engineers employed by UK industry; Engineering Students attending (or attended) UK universities.

Collaborate with us

Arrange a gamification session at your School

Gamify your STEM curriculum via UCL Engineering Systemisers 

Are you interested in using educational tabletop games to enhance your STEM curriculum? 
This is an opportunity for you to playtest innovative game prototypes at your school and get free access to tailored, cross-disciplinary, engaging, and practical games, satisfying needs of your school. These games, co-produced by students and engineers from UCL, industry, and local schools, gives your students a unique discovery-based learning experience to practice system thinking, critical thinking, problem-finding, creative problem-solving, teamwork, and communication.
Intended audience: Year 7-13 and teachers 
Gamify your School