Pulling together ideas/questions/answers/website/action plans etc

What is the form tending towards?

Is the interaction part of the content and perhaps this is a very important quality? Right level of interaction. Harwood working with the alienation of the technology.

We need to resolve form and content.

Tosh - no one to make the work unless people went in it. Issue of control in that piece good in that people need boundaries. Too much participation can lose dialogue. Control understandle. Does not belong in the gallery - it is a social toy. Shoud be in a school.

Context makes all the difference in this work. Sculptural space - choice of environment. social space and architectural/aesthetic space.

Medium led work alienates the audience. Projects mystification of the game as opposed to demystification of the art.

Dieter Kiesling - dust is a response to your presence.

seious games - Flame piece - one was just working - takes on board exactly what the audience does. bill Seaman

Baggage of technology - freed by projection. Wants just the work rather than things that can be plugged in.

These things can be diluted if you always see computers in places.

Rivalry between physical space and computer space - can that rivalry influence the viewing. CUSeeMe illustrates that problem. Working in and out of spaces - could not resolve.

Acknowledges one at a time piece - performative nature. You will have to publicly make known your own response.

Interactive work - games things. Time's up. Tailored for one person. Work has to acknowledge the work is only made for one person. Artist has a responsibility to think through one to one work. eg alienation of Harwood's work.

Interpretation - underground/overground. Show about interactivity. Signs up to instruct viewer. Content is different from physical instructions. It is important to decide whether the artist had the intention. Interpretation is key - incorporation of instruction into cultural dissemmination. Serious Games set up that people will find the work very difficult. You are led by the hand into the show. Nightmare that things had crashed - people were scared to go in.

Deep seated difficulty with interactivity. Audience participation - theatre and background. This history needs to be looked at. Telephone has not worked in the art world. However, the history of film is also an analogy. Internet everyone wants a space - businesses.

Telephone standardised eventually although Moholy Nage used telephone networks. Internet will not survive as a medium. Video - multimedia - material needed to be investigated but will survive. Blip in long-term development. Redundant technologies expanding as an art medium. Big assumption that people can't understand the work which makes the work impossible to negotiate. Television - also not used as an art project. Answer machines as they become endemic lay themselves open.

Internet wanted to be like tv. But people are able to put anything up. Printing press enabled the novel. will the computer enable a new genre or is it just another tool.

commodification of work. novel commodified. relates to Jon Pettigrew - can we quantify. avant garde creativity is going inot the mainstream. Perhaps there is an emergent culture. Post-capitalism companies buying into the freedom. Unless something is dropped on this electronic publishing can go on.

It makes no difference where it is - it is the encounter.

When you become aware of certain conditions changing. content.

Grass ball most interactive work there.

Works must only be made if they do not exist without the interaction. Like to subvert the work - if it is simple its okay.

Passive consumption of advertising on work. How we make work - move to action later rather than at the moment.