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Creating Animation in Virtual Reality

  • 12 hours (2 hours per session)
  • 6 evenings (7pm to 9pm), over 6 weeks
  • 26 Sep 2019

Overview

On this practical evening course you'll learn how to animate characters, objects, cameras and lights to create animations in virtual reality (VR).

You'll get hands on experience with building, animating and capturing movement with a range of different tools and techniques. You'll learn how to create animations inside VR using Tvori, an accessible VR animation programme.

You'll also learn how to export files to 2D screens, 360 video and other applications.

The course runs on Thursday evenings, from 7pm to 9pm, over six weeks (26 September to 31 October 2019).

It's run by the Open City Docs School, based in UCL's Department of Anthropology.

Who this course is for

This course is suitable for beginners and professionals with an interest in storytelling or technology, or who just want to plan their ideas in 3D.

You don't need any previous experience in animation or film-making to attend.

Course content

Each session will cover the following:

Session 1 - Introduction to animating within VR

This sessions will introduce you to animating directly within VR. You'll look at some of the tools available and get your hands on Tvori for the first time.

It'll cover:

  • VR animation overview
  • Tools available
  • Overview of Tvori
  • Hands on with Tvori
  • Working with the timeline
  • Simple object animation  

Session 2 - Animating characters in VR

This session will cover animating characters in VR. You'll create your own design, learn to animate keyframes and navigate the timeline.

It'll cover:

  • Using the rigged puppet
  • Customising the design of your character
  • Animating keyframes
  • Working with the timeline

Session 3 - Cinematography in VR animation

This session will look at lighting, staging and animating cameras. You'll learn how to shoot scenes with multiple cameras and adjust the lights to give you maximum impact

It'll cover:

  • Using camera techniques and controls
  • Using VR lighting
  • Adjusting sunlight
  • Parenting cameras to objects/characters

Sessions 4 and 5 - Real time animation and motion capture

In these sessions you'll learn how to use your own body as a reference for animation by using controllers, video references and create scenes for first person experiences.

It'll cover:

  • First person mode
  • Animating from an imported video reference
  • Setting up a scene for 360 export
  • Animating in real time
  • Basic motion capture

Session 6 - Exporting videos and post processing

This session will cover final rendering options for animations. You'll explore exporting 2D videos, still images, 3D files, 360 video and Alembic files for use in other programmes such as Unity.

It'll cover:

  • Setting up a scene for final export from Tvori
  • Exporting 2D cameras
  • Exporting 3D files for post processing
  • 360 export
  • Alembic to Unity / Maya / Keyshot
  • Extended ideas for VR animation

Cost and concessions

This course fees are:

  • £300 - full price
  • £275 - students
  • £250 - UCL students

Course team

Sean Rodrigo

Sean Rodrigo

Sean creates 3D art in virtual reality. For the last 12 years he's worked closely with brands, broadcasters and agencies to create video and digital advertising campaigns in two continents. Over the last two years he's started developing projects in VR and receiving commissioned projects creating 3D artwork in virtual environments, virtual training material for corporate workforces and working with international artists to create immersive installations.

Course information last modified: 9 Sep 2019, 14:04