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Game Theory

Key Information

Module code
ECON0027
Subject area
Economics
Level/type
Level 3 (FHEQ 6) modules (More information about module levels)
Credit value
4 (US), 7.5 (ECTS), 15 (FHEQ)
Availability
Fall Term

Module overview

This module aims to provide an intellectual framework to analyse situations in which the behaviour of agents is driven by strategic considerations and, with a set of analytical tools, to interpret a wide range of phenomena in the social sciences.

At the end of the module students should: be able to use the concept of Nash equilibrium in simple oligopolistic games, and voting games; understand the concept of Subgame Perfect Equilibrium and apply it to games of lobbying and bargaining; understand the logic of Bayesian games and use them to analyse real-world selling mechanisms such as auctions.

Prerequisites:
Introductory Microeconomics, Introductory Macroeconomics, Introductory Calculus, Introductory Statistics. You should be familiar with notions such as: functions of one or several variables, continuous functions, concave functions, derivatives, probability distributions, random variables, expected values. No prior knowledge of game theory will be assumed.

Teaching Methods and Assessment:
20 lectures plus eight compulsory smaller-group tutorial classes. If you are leaving in December you will take a two-hour written examination set up by the Department at the end of Term 1. If you are leaving in June you will take the two-hour written examination in Term 3.