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Game Theory

Key Information

Module code
ECON0027
Subject area
Economics
Level/type
Level 3 (FHEQ 6) modules (More information about module levels)
Credit value
4 (US), 7.5 (ECTS), 15 (FHEQ)
Availability
Fall Term

Module overview

This module aims to provide an intellectual framework to analyse situations in which the behaviour of agents is driven by strategic considerations and, with a set of analytical tools, to interpret a wide range of phenomena in the social sciences.

At the end of the module students should: be able to use the concept of Nash equilibrium in simple oligopolistic games, and voting games; understand the concept of Subgame Perfect Equilibrium and apply it to games of lobbying and bargaining; understand the logic of Bayesian games and use them to analyse real-world selling mechanisms such as auctions.

Prerequisites:
No formal prerequisites and the mathematical tools are limited, but the module requires students to possess a strong ability in logical reasoning.

Teaching Methods and Assessment:
20 hours of lectures, four practical sessions and four compulsory tutorial classes. Problem sets will be given out regularly and students must submit written solutions. The problems will then be discussed in the tutorial classes and the practical lectures. If you are leaving in December you will take a two-hour written examination set up by the Department at the end of Term 1. If you are leaving in June you will take the two-hour written examination in Term 3.