Cost: £300 *
*Concessions may be available
We don't have a date for this course yet. Please contact Ripley Talbot to register your interest.
On this practical evening course you'll learn how to animate characters, objects, cameras and lights to create animations in virtual reality (VR).
You'll get hands on experience with building, animating and capturing movement with a range of different tools and techniques. You'll learn how to create animations inside VR using Tvori, an accessible VR animation programme.
You'll also learn how to export files to 2D screens, 360 video and other applications.
The course runs on Thursday evenings, from 7 to 9pm, over six weeks.
It's run by the Open City Docs School, based in UCL's Department of Anthropology.
Who this course is for
This course is suitable for beginners and professionals with an interest in storytelling or technology, or who just want to plan their ideas in 3D.
You don't need any previous experience in animation or film-making to attend.
Each session will cover the following:
Session 1 - Introduction to animating within VR
This sessions will introduce you to animating directly within VR. You'll look at some of the tools available and get your hands on Tvori for the first time.
- VR animation overview
- Tools available
- Overview of Tvori
- Hands on with Tvori
- Working with the timeline
- Simple object animation
Session 2 - Animating characters in VR
This session will cover animating characters in VR. You'll create your own design, learn to animate keyframes and navigate the timeline.
- Using the rigged puppet
- Customising the design of your character
- Animating keyframes
- Working with the timeline
Session 3 - Cinematography in VR animation
This session will look at lighting, staging and animating cameras. You'll learn how to shoot scenes with multiple cameras and adjust the lights to give you maximum impact
- Using the camera techniques and controls
- Using VR lighting
- Adjusting sunlight
- Parenting cameras to objects/characters
Sessions 4 and 5 - Real time animation and motion capture
In these sessions you'll learn how to use your own body as a reference for animation by using controllers, video references and create scenes for first person experiences.
- First person mode
- Animating from an imported video reference
- Setting up a scene for 360 export
- Animating in real time
- Basic motion capture
Session 6 - Exporting videos and post processing
This session will cover final rendering options for animations. You'll explore exporting 2D videos, still images, 3D files, 360 video and Alembic files for use in other programmes such as Unity.
- Setting up a scene for final export from Tvori
- Exporting 2D cameras
- Exporting 3D files for post processing
- 360 export
- Alembic to Unity / Maya / Keyshot
- Extended ideas for VR animation
Cost and concessions
This course fees are:
- £300 - full price
- £275 - students
- £250 - UCL students
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Sean creates 3D art in virtual reality. For the last 12 years he's worked closely with brands, broadcasters and agencies to create video and digital advertising campaigns in two continents. Over the last two years he's started developing projects in VR and receiving commissioned projects creating 3D artwork in virtual environments, virtual training material for corporate workforces and working with international artists to create immersive installations.
Course information last modified: 03 Jan 2019, 15:55