Name
From Pixel to Plastic: Using Europeana as a resource for 3D printing projects
Topic
Addictive Manufacturing; European Heritage
Learning time
4 hours and 30 minutes
Designed time
4 hours and 30 minutes
Size of class
30
Description
This scenario uses Europeana as a resource for 3D printing projects. It's primary goal is challenging students to create 3D modelling projects using images found on Europeana, which can be 3D printed if the school has 3D printers in the classroom or in a makerspace. Themes are open ended, but we recommend architectural heritage. A secondary goal of this scenario is enabling students to use multimedia to go beyond usual information processing strategies, centred in using word processing, presentations or web apps that gather text and image (such as Padlet), using 3D modelling and printing to present information. This type of scenario can use a lot of information repositories, from simple google search to museums, space agencies or cultural institutions. Using Europeana has the added value of enabling students to learn about our common european heritage.
Aims
Using addictive manufacturing technologies; Discovering common european heritage; Information processing; Learn 3D modelling in context.
Outcomes
Draw, Find out/discover, Formulate
Editor
artur
Introducing Europeana
30 minutes)
  • Read Watch Listen
    10
    30
    0
    Introduction to the Europeana website, to learn how to use to its interface.
  • Collaborate
    20
    30
    0
    Free search activity on the Europeana website, to learn how to use to its interface.
Notes:
Resources linked: 0
Define a theme
60 minutes)
  • Discuss
    20
    30
    0
    Establishing a common theme (architectural heritage preferable) in classroom discussion or interdisciplinary project.
  • Investigate
    25
    30
    0
    Find theme related resources: Directed search about the chosen theme, choosing one artefact per pupil/small group (picture, 3d model).
  • Collaborate
    15
    30
    0
    Information processing. correctly identifying URL, authors, dataset origin and intellectual property status, in a document to be shared with the teacher.
Notes:
Resources linked: 0
3D modeling
180 minutes)
  • Produce
    120
    30
    0
    Recreating chosen artefact using 3D modelling (3D drawing), if possible, printing the resulting 3D model (using the classroom 3D printer or a makerspace) (using virtual sharing platforms such as CoSpaces Edu or Sketchfab is also a good way for pupils to share their projects);
  • Discuss
    20
    30
    0
    Present the 3D models: in app, as a Sketchup file, Tinkercad or 3DC.io project; as a virtual resource on CoSpaces Edu; in an online 3D gallery on Sketchfab
  • Collaborate
    40
    30
    0
    Create a report containing information about the chosen artefact, chosen technology and workflow (the actual process of gathering information and 3D modelling technique);
Notes:
Resources linked: 0

Learning Experience

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