Name
Lunar X-Prize - LEGO Edittion
Topic
Space exploration and robotics
Learning time
360 minutes
Designed time
360 minutes
Number of students
30
Description
The Lunar-X prize is a competition set by Google, that aims at landing a small robot on the Moon, near the Apollo 17 landing site. Using LEGO Mindstorms EV3, students are asked to, collaboratively, design and assemble a robot that is capable of fulfilling the task.
Aims
Apply principles of Inquiry Based Learning to solve real space exploration scenarios, collaboratively, using LEGO Mindstorms EV3.
Outcomes
  • Apply • Apply principles of Physics such as trajectory, direction, displacement, velocity, angular velocity;
  • Apply • Apply mathematical concepts of measurement, distance formulas, ratios and angles;
  • Use • Use software simulation to research astronomical data such as the Sun’s azimuth and height;
  • Use • Use a simple programming language to operate LEGO Mindstorms components like motors and sensors;
  • Operate • Build and operate LEGO Mindstorms robots applying the above principles;
No outcomes are set
Editor
nunolanca
Get to know the Lunar-X Prize challenge.
90 minutes)
  • Read
    10
    30
    4
    The teacher presents the Google Lunar X-Prize challenge to the whole class, with promotional videos and a handout detailing the scenario and "mission objectives".
  • Discuss
    10
    5
    0
    The class is split into six research teams of five students and each is assigned one of the following topics; The Apollo heritage sites; Moon’s geology; Google X-Prize; Astronomical measurements; Solar power harvesting; Robot exploration of the Moon.
  • Investigate
    30
    1
    0
    Each student is required to research the topic assigned to his/her team and create an individual powerpoint presentation.
  • Collaborate
    20
    5
    2
    Within each team, students are required to contribute with ideas from their presentations to create a single team presentation.
  • Discuss
    20
    5
    1
    Teams present findings to the rest of the class.
Notes:
Assessment of collaborative skills is performed according to the ATC21S framework; Interaction - interacts with partners; Task completion/perseverance - undertakes tasks; Self-evaluation - Recognizes own strengths and weaknesses Transactive memory - Recognizes strengths and weaknesses of others; Responsibility initiative - Takes responsibility for progress of group task; Resource management - Manages resources; Information collection - collects information; Relationships - Identifies connections and patters between and among elements of knowledge.
Resources attached: 0
Learn how to solve problems using LEGO Mindstorms EV3.
90 minutes)
  • Read
    10
    5
    0
    One student from each of the previous teams is reassigned to a new team. This ensures that each group has one "expert" on the framework of the problem.
  • Investigate
    40
    5
    2
    Familiarize students with the LEGO Mindstorms EV3 kit.
  • Collaborate
    40
    5
    0
    Build and operate the basic robot, with simple tasks like move along a path, avoiding obstacles.
Notes:
This activity is designed to familiarize students with the LEGO EV3
Resources attached: 0
Each team is assigned a problem to investigate and solve.
90 minutes)
  • Read
    10
    5
    1
    Teams are assigned to a new research goal. The topics are as follows: Team 1 - Mobility; Team 2 - Mooncast; Team 3 - Solar power; Team 4 - Video camera; Team 5 - Landing and unloading; Team 6 - Navigation.
  • Collaborate
    30
    5
    1
    Each team uses one EV3 kit to solve the task assigned. The simpler solutions are favored.
  • Produce
    30
    5
    1
    Teams must prepare one presentation about the solutions that were used. These findings are shared with the whole class by a powerpoint presentation. The prototypes and presentations must be reviewed and modified to accommodate contributions from others.
  • Discuss
    20
    5
    1
    The teams present findings to the rest of the class.
Notes:
Assessment of collaborative skills is performed according to the ATC21S framework: Action - Activity within environment; Responsiveness - responds to contributions of partners; Audience awareness - Adapts contributions; Negotiation - Discusses with a view to reaching understanding for partners; Responsibility initiative - Takes responsability for progress of the group task; Problem analysis - Analyses a problem; Setting goals - Sets goals for a task; Flexibility - Responds to ambiguous situations; Systematicity - Implements possible solutions to a problem; Cause and effect - Uses understanding of cause and effect to develop a plan; Hypothesis testing - Adapts reasoning or course of action.
Resources attached: 0
Integrate each team's solutions onto the final robot
90 minutes)
  • Collaborate
    30
    5
    0
    Teams 1 to 4 select two members to assemble their solutions into a final robot. Teams 5 and 6 must design and build an obstacle course that fits within the school playground/playfield.
  • Practice
    60
    0
    The assembled robot is to be subjected to the obstacle course. Team 6 takes control and ensures that the planned trajectory matches with the robot programming. All other teams are in standby.
Notes:
Time to have fun and appreciate the work put into developing a complex task. This activity can be presented to the whole school to promote STEM as a fun problem solving endeavor.
Resources attached: 0