Videogames, chaotic playfulness, and the English national curriculum
What happens when a nation’s prescribed teaching curriculum changes? Hear Alison Croasdale share her research on the English secondary school curriculum.
Alison will draw on her own classroom interventions as a teacher-researcher, exploring digital and creative methods as ‘third text’ proxies to enable students to access challenging GCSE texts.
After 2013's significant curriculum revisions, teachers of secondary English found themselves leading students towards qualifications that disregarded media texts, failed to recognise the multiple literacies demanded by the world outside of the classroom, de-emphasised ‘speaking and listening’ skills, and offered set literary text choices limited in scope and diversity.
Alison will discuss the conditions required for students to become ‘immersed’ or ‘engaged’ in their studies of texts, with a specific focus on amateur videogame design as the creative method, and additional diversion into stop motion animation, drawing, and free-form creative writing.
This event will be particularly useful to teacher, academics, and all those interested in education, the secondary school curriculum, and media literacy in schools.
Please note this is a hybrid event and can be joined either in-person or online.
Links
Image
Kelly Sikkema via Unsplash.
Her recently completed thesis explores videogame design as method and pedagogy for assisting students in accessing challenging GCSE Literature texts.
Her research interests include the intersection of digital media and the teaching of subject-English, the experience of neurodiverse students, the evolution of teaching practice considered through a postdigital lens, and non-professional videogame design.
Further information
Ticketing
Pre-booking essential
Cost
Free
Open to
All
Availability
Yes