Institute of Education


Computing in primary school: Setting out for a systematic approach

12:30 pm to 1:30 pm, 14 November 2018

ScratchMaths project

Computing in Years 1 to 4 is a big unknown, lacking a holistic process and systematic support for the pupils’ learning.

Event Information

Open to





Laura Benton


UCL Knowledge Lab
23-29 Emerald St

Watch the seminar again below.

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Building on the UCL ScratchMaths project Professor Kalaš and colleagues have subsequently begun designing and developing a systematic teaching/learning process for the four lower primary years.

Using a design research approach they have developed new programming tools (following the existing ScratchMaths 5E pedagogical framework) and also developed an adequate support for teachers.

In this seminar Professor Kalaš will present their new initiative “Computing with Emil”, its broad intention, the result for Year 3, and powerful ideas of computing which pupils will have an opportunity to engage with, as well as some outcomes of the related design research in the area of the levels of control in primary educational programming.



This event is open and free for all to attend. If you are external to UCL, please register by emailing Laura Benton (l.benton@ucl.ac.uk).

About the Speaker

Ivan Kalaš

is a professor of Informatics education at Comenius University, Bratislava, and since 2013 a visiting professor at UCL Institute of Education, London.

Ivan is a co-author of several programming environments for children, including Imagine Logo, Thomas the Clown and RNA adopted by thousands of schools, in the UK, Brazil, the Netherlands, Slovakia and other countries. From 2014 he was a member of the UCL ScratchMaths project team, designing programming interventions for English pupils aged 9 to 11. Since 2017 he leads a new research and development project focused on systematic development of programming for primary pupils, called Computing with Emil. His professional interests include development of constructionist educational interfaces for programming, and research in the field of the impact of digital technologies on learning.