
Open dataset for research and design of reading technology
The English Annotated Dictionary consists of a limited size dictionary of English words and a language model for the English language.

Playing cards: STEAM Charades
STEAM Charades: Covid19 is a pack of 30 cards for Primary School Teachers to help children discuss, learn, and share experiences of the coronavirus pandemic in a safe, fun and educational way.

Navigo game
The iRead project is an EU Horizon 2020 project developing personalised technology for children’s reading.

MissionMaker
Missionmaker is a game-authoring software tool for making 3D videogames quickly with no specialist programming knowledge.

ScratchMaths
UCL ScratchMaths Curriculum is designed to be worked on over two years, with three modules of activities per year.

The Learning Designer
A visually structured approach to learning design to think through and support your students’ learning.

MODE: Multimodal Methodologies
Multimodality is an inter-disciplinary approach that understands communication and representation to be more than about language.

Blended Learning Essentials
Prepare your learners to succeed in the workplace by fostering digital skills through blended learning.

Cornerstone Maths
Cornerstone Maths is a set of openly available curriculum units of work for lower secondary maths.

The Course Resource Appraisal Modeller (CRAM)
The CRAM tool enables you to model the teaching costs and learning benefits of any type of course, whether classroom-based, wholly online, or blended.

Methodological Innovation In Digital Arts And Social Sciences (MIDAS)
Methodological Innovation in Digital Arts and Social Sciences.
Three ways embodied learning can improve informal science learning
Findings from the Move2Learn collaboration
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Department of Culture, Communication and Media
IOE, UCL's Faculty of Education and Society
University College London
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