Summary of some of the main frameworks proposed to analyse vocabulary learning conditions. Can be used to evaluate the effectiveness of vocabulary learning apps and EdTech products.
While other frameworks have been suggested to evaluate educational apps in general, this page focuses on those that have been proposed to examine vocabulary learning conditions in particular.
The first two frameworks were proposed to examine vocabulary learning programmes and conditions, without a particular focus on technology-mediated learning, while the third framework presented was designed to specifically evaluate vocabulary learning apps:
- The Four Strands
- Framework of vocabulary learning conditions
- Framework to evaluate vocabulary learning apps
The Four Strands
According to this framework, a well-balanced programme should devote a quarter of the time to each of the four strands.
The principle of the four strands (Nation, 2007) states that a well-balanced programme should provide opportunities for both incidental and intentional learning through a combination of:
Strand 1: Meaning-focused input
- Learning through reading and listening.
- Learning from comprehensible input.
Refers to learning through reading and listening (receptive learning). It is largely incidental and thus, it requires large quantities of input to ensure enough target vocabulary is encountered several times (Webb & Nation, 2017). Input should be comprehensible, at the right level for the learner’s or user’s proficiency.
Strand 2: Meaning-focused output
- Learning through writing and speaking.
Involves learning through writing and speaking (productive learning), which is more challenging than receptive learning, as it requires more precise knowledge of the vocabulary being used (Webb & Nation, 2017).
Strand 3: Language-focused learning
- Deliberate attention to language features.
Provides opportunities to learn words and phrases deliberately and intentionally.
Strand 4: Fluency development
- Making the best use of what is already known.
Activities aiming at making existing knowledge fluently available. Thus, it involves practising and working with material that learners or users are already familiar with. Fluency should be developed in each of the four skills, promoting fluent access to vocabulary in reading, listening, speaking and writing.
Framework of vocabulary learning conditions
Webb and Nation (2017) identified two key factors that underpinned any vocabulary learning condition, i.e. repetition and quality of attention. They argue that the more encounters and the deeper quality of those encounters, the more likely learning is to occur.
According to this framework, the conditions that facilitate vocabulary learning include repetition, noticing, retrieval, varied encounters and varied use, and elaboration - see table 1 for a brief description of each condition:
Framework to evaluate vocabulary learning apps
Lin et al. (2022) recently proposed a six-component framework to evaluate vocabulary-learning apps.
The framework is based on relevant existing frameworks and sets of instructional-design principles. It includes what they concluded were the key components of both vocabulary instruction and mobile learning.
What types of educational tasks are deployed?
The framework by Lin et al. (2022) is, to our knowledge, the only framework specifically designed to support the evaluation of vocabulary learning apps.
While it made an effort to include both vocabulary learning principles and instructional-design principles, some of the important conditions and features identified in previous vocabulary learning frameworks are either missing or not explicitly mentioned. Thus, for a comprehensive evaluation, this framework should be supplemented with the criteria identified in previous frameworks.
- Callaghan, M. N., & Reich, S. M. (2018). Are educational preschool apps designed to teach? An analysis of the app market. Learning, Media and Technology, 43(3), 280–293.
- Lin, C., Zhou, K., Yang, S., & Sun, Z. (2022) Developing an evaluation framework for vocabulary-learning apps. Interactive Learning Environments.
- Nation, I.S.P. (2007). The four strands. Innovation in Language Learning and Teaching, 1(1), 1-12.
- Webb, S. & Nation, P. (2017). How vocabulary is learned. Oxford University Press.