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Institute of Communications and Connected Systems

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Adaptive Streaming for Immersive Communications

Someone holding VR glasses with light emitting, linked to streaming digital data

1 October 2017



Using machine learning and signal processing techniques to optimize immersive communications.
 


Funder N/A
Amount N/A

Project website https://www.ee.ucl.ac.uk/

Research theme logos - Information and Data Processing
Research topics omnidirectional video | Virtual Reality | adaptive streaming | immersive communications

Description

Immersive media technology aims at endowing any final user with an unprecedented sense of full immersion in virtual (or real-world) environments. In virtual reality (VR) applications, this is possible by projecting the user at the centre of the omnidirectional scene, which dynamically changes with the user interaction. This novel type of content (spherical one) and this novel way of consuming media contents (interactive communications) have raised novel challenges from the coding and streaming perspectives: large volume of data to be delivered, uncertainty on the portion of content that will be requested by the user, and ultra-low-delay constraints.

In this project, we aim at developing novel learning coding and streaming strategies to overcome these main limitations.

Outputs

Publications
  • "Navigation-Aware Adaptive Streaming Strategies for Omnidirectional Video", S. Rossi and L. Toni, IEEE MMSP, Luton, UK, 2017