1 August 2020
Endowing any final user with an unprecedented sense of full immersion in virtual environment by developing personalised coding and streaming strategies
Amount £ 257 481
Project website SpheryStream
Artificial Intelligence | Computer Graphics & Visual | Human-Computer Interactions | Image & Vision Computing
A major challenge for the next decade is to design virtual and augmented reality systems (VR at large) for real-world use cases such as healthcare, entertainment, e-education, and high-risk missions. This requires VR systems that operate at scale, in a personalized manner, remaining bandwidth-tolerant whilst meeting quality and latency criteria. This can be accomplished only by a fundamental revolution of the coding/streaming/rendering chain that has to put the interactive user at the heart of the system rather than at the end of the chain.