Games designed for accessibility and fun
MotionInput Superhero Sportsday and MotionInput Watersports are the first two games from MotionInput Games to launch on the Microsoft Store, developed for autistic players. Theyallow players to control the action using body movements captured by a standard webcam, removing the need for a mouse, keyboard or controller. The games were co-tested with teachers and their pupils from two specialist schools run by the National Autistic Society.
Players can take part in activities such as swimming, cycling, kayaking, jetpack flying and windsurfing across a colourful, fictional island inspired by Mauritius. The games are now freely available to download from the Microsoft Store and run on any Windows gaming laptop.
The games, part of the UCL Computer Science spinout, MotionInput Games Ltd, use software such as computer vision, artificial intelligence and machine learning to interpret movement in real time, turning physical gestures into gameplay.
Collaboration with schools
The project was developed in collaboration with Sybil Elgar School in West London and Helen Allison School in Kent. Teachers, occupational therapists and students contributed feedback on the project ideas from the start, helping to shape how the games looked, felt and responded to movement.The project was developed in collaboration with Sybil Elgar School in West London and Helen Allison School in Kent. Teachers, occupational therapists and students contributed feedback on the project ideas from the start, helping to shape how the games looked, felt and responded to movement.
Our ongoing partnership with UCL Computer Science and MotionInput Games has sparked new ways for us to think about how our autistic students can engage with learning and personal development through technology. It's incredible to think about what the future holds for technology and autism.
Feedback from teachers and their students helped the Computer Science students to understand how the swimming levels should move and how sensory preferences could be supported in each environment. This collaborative approach continues as the schools remain partners in future IXN projects.
The impact
These games demonstrate how inclusive solutions can open up new ways to learn, play and participate. They show the potential of AI and computer vision to make everyday technology more accessible and enjoyable for users with diverse needs.
“Some of the movements we modelled were based on what the children found most engaging. They loved the swimming levels where they got to 'swim' along using their arms, so it was really special to develop those for them." - Professor Dean Mohamedally, UCL Computer Science and CEO of MotionInput Games.
Staff from the National Autistic Society’s schools also described the collaboration as “revolutionary”, noting how students who don’t use traditional input devices can now take part fully in digital activities.
Looking ahead
Work is already underway on new developments, including:
- a winter edition of Superhero Sportsday
- an augmented reality reading tool that summarises text and generates 3D visualisations
- a sensory room app linking light and sound
- additional AI-powered learning games shaped by ongoing feedback from students and teachers
Through MotionInput Games and the National Autistic SocietyUCL Computer Science is connecting autism friendly practices together with AI in education. Combining AI, human–computer interaction and inclusive systems development will encourage accessibility in technology and equitable computing for all.
Further Information
UCL partnership brings accessible computing to our schools
Groundbreaking MotionInput PC game "Superhero Sportsday" from UCL Computer Science
Sybil Elgar School uses trailblazing AI software to enhance students’ learning
Game On! Empowering inclusion with equitable computing and AI-based motion analysis in existing games
BBC: Can touchless tech create 'equitable' gaming?
Download the games
Find MotionInput Games in the Microsoft store on Windows PCs