Tue, 03 Mar 2015 10:34:54 +0000
Much interest in Universal Acceptance at ICANN‘s recent meeting in Singapore. Universal Acceptance means getting all domain names to work, however long they are and whatever script they’re in. Traditionally most Top Level Domains have been ASCII three digit if generic names (e.g. .com) and two digit if country codes (e.g. .uk). Now more or […]Read more...
UCLDH5: The First Susan Hockey Lecture in Digital Humanities
Wed, 25 Feb 2015 10:11:13 +0000
The UCL Centre for Digital Humanities was founded in 2010, and to celebrate the achievements of the centre over the last five years we are launching a named lecture series, The Susan Hockey Lecture in Digital Humanities. We are especially pleased to announce that Professor Susan Hockey will be giving the inaugural lecture. Digital Humanities: Perspectives […]Read more...
Think-aloud studies of information behaviour
Publication date: Jan 28, 2013 03:20 PM
Feb 05, 2013 01:00 PM
End: Feb 05, 2013 02:00 PM
Location: G31, Foster Court
In this Painless Introduction, Stephann Makri will discuss how to plan and conduct think-aloud observations of digital information behaviour. This will be an interactive and discursive Painless Introduction where you will be directly involved in planning a study aimed at looking at how information is acquired, interpreted and used.
After the planning is
done, an audience member will be invited to participate in the study and we
will discuss how digital information environments can be designed to better
support their digital information behaviour.
Stephann Makri is a
Research Associate at UCL Interaction Centre.
His research looks at how people acquire, interpret and use information in the
context of their work and how this understanding can be fed into the
user-centred design and evaluation of digital information environments.
Stephann is currently working on a £1.82m UK Research Council funded project
Chance Encounters in the Space of Ideas,
which has involved gaining a rich understanding of peoples' examples of
serendipity (including coming across information serendipitously) and using
this understanding to inform the design of digital information environments
aimed at creating opportunities for 'happy accidents.'
Page last modified on 28 jan 13 15:02 by Sarah Davenport