New Project – MiCLUES
Mon, 10 Mar 2014 16:52:29 +0000
We recently started a project called MiCLUES to develop dynamic smartphone-based visitor guidance algorithms and software for the Royal College of Music Museum of Instruments. The aim is to enable visitors to make better use of the combined physical and digital collections and to chart both curated and personalised paths through the museum. The project [...]Read more...
AHRC Big Data Project – Digital Music Lab
Mon, 10 Mar 2014 16:44:13 +0000
We recently started a new project in the area of big music data. Digital Music Lab – Analysing Big Music Data is an AHRC project funded under the Big Data call of the Digital Transformations in the Arts and Humanities Theme. Our goal is to develop research methods and software infrastructure for exploring and analysing [...]Read more...
Think-aloud studies of information behaviour
Publication date: Jan 28, 2013 3:20:59 PM
Feb 5, 2013 1:00:00 PM
End: Feb 5, 2013 2:00:00 PM
Location: G31, Foster Court
In this Painless Introduction, Stephann Makri will discuss how to plan and conduct think-aloud observations of digital information behaviour. This will be an interactive and discursive Painless Introduction where you will be directly involved in planning a study aimed at looking at how information is acquired, interpreted and used.
After the planning is
done, an audience member will be invited to participate in the study and we
will discuss how digital information environments can be designed to better
support their digital information behaviour.
Stephann Makri is a
Research Associate at UCL Interaction Centre.
His research looks at how people acquire, interpret and use information in the
context of their work and how this understanding can be fed into the
user-centred design and evaluation of digital information environments.
Stephann is currently working on a £1.82m UK Research Council funded project
Chance Encounters in the Space of Ideas,
which has involved gaining a rich understanding of peoples' examples of
serendipity (including coming across information serendipitously) and using
this understanding to inform the design of digital information environments
aimed at creating opportunities for 'happy accidents.'
Page last modified on 28 jan 13 15:02 by Sarah Davenport