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Seminar: DAMOS – Database of Mycenaean at Oslo

Tue, 28 Jul 2015 10:28:15 +0000

Digital Classicist London & Institute of Classical Studies Seminar 2015 Friday July 31 at 16:30 in room G21A, Senate House, Malet Street, London, WC1E 7HU Federico Aurora (Oslo): ‘DAMOS – Database of Mycenaean at Oslo’ DĀMOS is an annotated corpus of all the published Mycenaean texts, allowing for a corpus linguistics approach to the study […]

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Seminar: A Collection of Greek Ritual Norms (CGRN)

Tue, 21 Jul 2015 13:56:50 +0000

Digital Classicist London & Institute of Classical Studies Seminar 2015 Friday July 24 at 16:30 in room G21A, Senate House, Malet Street, London, WC1E 7HU Saskia Peels (Liège): ‘A Collection of Greek Ritual Norms Project (CGRN)’ This talk presents the project A Collection of Greek Ritual Norms, abbreviated CGRN (University of Liège). The CGRN is […]

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Think-aloud studies of information behaviour

Publication date: Jan 28, 2013 03:20 PM

Start: Feb 05, 2013 01:00 PM
End: Feb 05, 2013 02:00 PM

Location: G31, Foster Court

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In this Painless Introduction, Stephann Makri will discuss how to plan and conduct think-aloud observations of digital information behaviour. This will be an interactive and discursive Painless Introduction where you will be directly involved in planning a study aimed at looking at how information is acquired, interpreted and used.

After the planning is done, an audience member will be invited to participate in the study and we will discuss how digital information environments can be designed to better support their digital information behaviour.

Stephann Makri is a Research Associate at UCL Interaction Centre. His research looks at how people acquire, interpret and use information in the context of their work and how this understanding can be fed into the user-centred design and evaluation of digital information environments. Stephann is currently working on a £1.82m UK Research Council funded project called SerenA: Chance Encounters in the Space of Ideas, which has involved gaining a rich understanding of peoples' examples of serendipity (including coming across information serendipitously) and using this understanding to inform the design of digital information environments aimed at creating opportunities for 'happy accidents.'

Page last modified on 28 jan 13 15:02 by Sarah Davenport