REALMS: The architecture of videogames and videogames of architecture
04 April 2017, 6:30 pm–9:30 pm
Event Information
Open to
- All
Availability
- Yes
Organiser
-
Luke Pearson, The Bartlett School of Architecture
Location
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Bartlett School of Architecture, 22 Gordon Street, London WC1H 0QB
Event details
REALMS is an evening discussion on the relationship between video games and architecture held at The Bartlett School of Architecture as part of the London Games Festival 2017.
As games become ever more complex and immersive, and architects increasingly adopt game technologies for visualizing and exploring their design ideas, Realms asks what the shared future of the two mediums may be. Might architects turn towards realizing ideas in virtual realms in the face of financial pressures, and what can we learn from the weird and wonderful spatial experiences that games can offer us?
REALMS is an evening of informal talks from architects, writers and game developers followed by a panel discussion and audience Q&A. It will provide a platform for the free discussion of how architecture and video games may develop together both technologically and culturally. As part of Realms we will also showcase architecture student work from The Bartlett that deals with the relationship between architecture and video game space.
Entry is free, on a first-come first-seated basis. To regsiter for a place, please go to the eventbrite website.
Speakers
Darran Anderson – author of Imaginary Cities, and writer for Killscreen/Versions: @oniropolis
James Delaney – founder of Blockworks, one of the world's leading Minecraft builders: @BlockWorksYT
Catrina Stewart – architect and founder of Office S&M and architectural designer on BAFTA award winning Lumino City: @CatrinaLStewart
Maciek Strychalski – game developer and founder of SMAC Games releasing the upcoming Tokyo 42: @Tokyo42Game
Philippa Warr – writer and author, currently working at Rock Paper Shotgun: @philippawarr