GIS
I co-ordinate the Institute
of Archaeology's M.Sc. programme GIS and Spatial Analysis in Archaeology. Please email me if you would like
further details.
To date I have used GIS in three research areas.
- I am currently researching the use of GIS to identify repeated
spatial patterning in the settlement and field systems
preserved on Salisbury Plain, Wiltshire. The first stage of this
research focused on the use of the `boxcounting' fractal dimension,
but I found this to be too sensitive to the density of the field
system as opposed to its patterning per se. Consequently I am now
using ideas from percolation theory to study the connectivity of
individual boundaries.
- I have written a multi-agent
simulation extension to the GRASS GIS software, for a project
directed by Prof. Steven Mithen at the University of Reading. This
allows (human) agents to move around GRASS raster maps according to
their goals. These goals may include altering the maps
(e.g. harvesting resources). The agents have cognitive maps, which
are often imperfect and which they may agree or refuse to share with
other agents. Agents can also breed, resulting in simple natural
selection of their `genotypes'. Some of this research is published
in:
- Lake, M. W. (2001)
- `The use of pedestrian modelling in archaeology, with an example from
the study of cultural learning'.
Environment and Planning B: Planning and Design, 28:385-403.
- Lake, M. W. (2000)
- `MAGICAL computer simulation of Mesolithic foraging'.
In Kohler, T. A. and Gumerman, G. J., editors, Dynamics in Human
and Primate Societies: Agent-Based Modelling of Social and Spatial
Processes, pages 107-143. Oxford University Press, New York.
- Lake, M. W. (2000)
- `MAGICAL computer simulation of Mesolithic foraging on Islay'.
In Mithen, S. J., editor, Hunter-Gatherer Landscape Archaeology:
The Southern Hebrides Mesolithic Project, 1988-98, volume 2:
Archaeological Fieldwork on Colonsay, Computer Modelling, Experimental
Archaeology, and Final Interpretations, pages 465-495. The McDonald
Institute for Archaeological Research, Cambridge.
-
Along with Paddy Woodman and Steven Mithen I used GIS during the
post-excavation studies of the Southern Hebrides Mesolithic Project.
We used the project's GIS in an attempt to ascertain whether
Mesolithic sites were preferentially located at places with large
viewsheds. I also conducted a series GIS-based computer simulations
to investigate whether the Mesolithic settlement pattern on the
Island of Islay was influenced by the desire to harvest large
quantities of hazelnuts. This research is published in:
- Lake, M. W. and Woodman, P. E. (2000)
- `Viewshed analysis of site location on Islay'.
In Mithen, S. J., editor, Hunter-Gatherer Landscape Archaeology:
The Southern Hebrides Mesolithic Project, 1988-98, volume 2:
Archaeological Fieldwork on Colonsay, Computer Modelling, Experimental
Archaeology, and Final Interpretations, pages 497-503. The McDonald
Institute for Archaeological Research, Cambridge.
- Lake, M. W., Woodman, P. E., and Mithen, S. J. (1998)
- `Tailoring GIS software for archaeological applications: An example
concerning viewshed analysis'.
Journal of Archaeological Science, 25:27-38.
All the above research has been carried out using the freely
available GRASS GIS software. In all
cases it was either necessary or highly desirable to provide
extensions to GRASS, and these are available from this site. r.cva automates the various forms of
viewshed analysis that have been widely discussed in the
archaeological GIS literature. r.boxcount and boxcount.sh can be used to calculate
the the `boxcounting' fractal dimension of raster maps, while r.rifs provides a means of producing
raster maps of known fractal dimension. v.build.polylines finds
application in the earliest stages of network analysis; I hope
to make more interesting network analysis tools available soon.