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Health and Well Being
Health is a domain of immense significance to society, and of great strategic importance. The use of interactive technologies in clinical practice, preventative education and the treatment of chronic conditions has become pervasive. However, there is compelling evidence that current healthcare systems are under-performing: often unreliable, difficult to use, and failing to address the needs of clinicians and patients adequately. Surprisingly little attention has been paid to people's interactions with those technologies and designing effective interactions. The Health & Well Being theme includes research aimed at reducing errors with medical devices; investigating the positive and negative impacts of technology on work-life balance, and supporting those suffering from chronic pain to maintain a regular exercise programme.
PIs: Ann Blandford and Harold Thimbleby
The focus of this grant is on "Healthy Interactive Systems in Healthcare", and it is concerned with designing effective user interactions with a variety of systems in healthcare, from the mundane (e.g. infusion pumps) through information systems to novel technologies (e.g. for pain management). Our current work covers a breadth of topics including projects investigating how videogames can be used to maintain the traditional boundaries between work and personal-life, and how to embed UCD methods in organizations developing Medical Information Technologies.
PI: Anna Cox
The advances in technology in recent years have had many positive effects on the ways in which people can combine work and personal life. For example, being able to access email via a smartphone means that many can work from home, or work a flexible work pattern that successfully fits around caring responsibilities. However, the resulting "always-online" culture in which people expect almost instant responses to email messages, brings stresses and strains to those who feel under pressure to respond immediately and be available on a 24/7 basis. This project will explore the impact of a range of digital technologies and practices on work-life balance across a range of individuals and households and whether existing technologies can be used to support and enable reflection on technological and work-life practices, and to bring about sustainable changes in practices
PI: Ann Blandford
CHI+MED (Computer-Human Interaction for Medical Devices) is an EPSRC-funded project to improve the safety of interactive (programmable) medical devices, such as infusion pumps. By understanding more about device design and human factors, medical errors can be reduced thus saving lives. Our goal is to learn more about medical devices and how people design, buy and use them in the real world. From this understanding we will investigate how to reduce the likelihood and consequences of human error. We are working with patients and their carers, nurses and other medical practitioners, manufacturers who create medical devices, NHS staff who purchase them and regulatory bodies who oversee patient safety.
In CHI+MED, we are studying the situated use of interactive medical devices, such as infusion pumps, home haemodialysis machines and vital signs monitors, in hospitals and homes. We are also developing new theoretical approaches, based on Distributed Cognition and Resilience Engineering, to the study of these devices.
PI: Nadia Berthouze
PI: Ann Blandford
The Farr Institute is one of four E-Health Informatics Research Centers funded by the Medical Research Council. The Farr Institute will bring together clinical science, informatics expertise and educational strengths to drive the next generation of population-wide translational research, from discovery through trials to clinical practice, service delivery, patient outcomes and public health. It will drive data integration across clinical conditions, in primary and secondary care, to improve clinical practice and transform the relationship between clinician, patient and citizen and their health data.
The Hearing Body is a project
investigating how altering self-produced sounds in real-time may change the
sense of one’s body. Systematically induced changes in the sense of one’s body
may promote healthy behaviour and social interaction, which are central for
enhancing the wellbeing of the general population, given that the sense of
one’s body is tightly linked to action-awareness (which actions can I
perform with my body?) and self-esteem (how I feel about my body).
The Hearing Body will ultimately guide the design of audio-based applications
that can improve body-image, self-esteem, movement patterns and social
interactions to support wellbeing and rehabilitation for people with movement
Page last modified on 05 mar 13 21:58 by Fleck