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There has been much written about
creativity; theories, models, and ways of supporting it through methods,
technology and numerous self help books. We are interested in the context of
creativity, drawing insights from a diversity of settings; from cooking to
music to social media to science. "The space, the platform, and the
software "makes"the art, the music, or whatever." (David Byrne,
2012, How Music Works). Context never stays fixed: it is a constant interplay
between many factors including serendipity, people, place, ideas and passion.
Central to our research is the quest to uncover and extend the processes that
enable 'creativity in flux' in one domain to be applied to another.
Yvonne Rogers was awarded one of the eight dream fellowships that were funded by the EPSRC. The goal is to make computers engaging, accessible and exciting to as many people as possible. A particular focus is on people who are getting older and retiring. Computers should not be thought of as something to be feared but as something to look forward to using – even playful. This requires rethinking the relationship between ICT and ageing. So far, a lot of work has focused on developing technologies for assisted living – such as intelligent pill boxes that tell you which pills and at what times of the days to swallow.The vision is to go beyond the view of technology as a prosthetic device – to one that considers technology design for ageing in more imaginative and proactive ways. Instead of us designing for old people’s frailty – the aim is for older people themselves to be involved in thinking about the design and use of technology to solve problems they care about.
PI: Ann Blandford
Chance Encounters in the Space of Ideas has been looking at how creative professionals - from comedians to choreographers take actions to influence serendipity (experiences where unexpected circumstances and an insightful 'aha' moment result in a valuable, unanticipated outcome). Serendipity and creativity are closely linked. The creative process can both encourage serendipity and itself be spurred by serendipitous events.
The Citizen Cyberlab (The Lab) will research and evaluate on-line collaborative environments and software tools that stimulate creative learning in the context of Citizen Cyberscience. Beyond helping scientists execute laborious tasks, Citizen Cyberscience projects enable citizens to learn about science and take part in the more creative aspects of research. Little is known about the learning and creativity processes stimulated by such projects, even though millions of volunteers participate. Even less is known about how to optimize those processes. Our contributions include evaluating and informing the design of Citizen Cyberlab platforms with the aim of supporting learning and knowledge acquisition.
Page last modified on 05 mar 13 16:25 by Fleck