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Mark Perry, Brunel University
AutoMedia: family life, interaction and media use in the car
Wednesday 20th November, 3pm
Location: B32, Gordon Square 26
The presentation examines how family and home life is constituted in the car, with a particular emphasis on exploring the role and use of media. The family car is a fertile environment for developing digital technologies to support driving but presents a novel site for designing human-computer interactions. Road journeys can be both stressful and enjoyable experiences, while developments in in-car media offer the potential to alleviate some of these stresses and enhance the enjoyment of travel. The role of the car in transportation and its social and physical configuration makes this setting particularly challenging as a design space. To design appropriate media, we need to understand how families inhabit their cars and the routines of social interaction that occur within them. This talk will explore the car as a setting for media use in family life in developing insights for the future design of family-oriented, car-based media that are empirically grounded in examples of use.
Dr Mark Perry is Reader in interactive systems at Brunel University. His interests are interdisciplinary, spanning cognitive science, computing and social science, and when forced into a corner, describes himself as a 'user studies' researcher. He has worked on mobile technology, ubiquitous computing, financial interactions, and domestic communication systems, drawing on techniques from user-centred design, ethnography and video analysis. Homepage: http://www.brunel.ac.uk/siscm/disc/people-in-disc/academic-staff/drmarkperry
UCLIC seminars are on Wednesdays at 3pm during term-time. Please see notices for
confirmation of the room number for each seminar.
30th October 2013 James Eagan
Toward Shape-Changing Mobile Devices
James Eagan, Telecom Paris Tech
Wednesday 30th October, 3pm
Location: B32, Gordon Square 26
Software is designed with a particular model in mind of how it will be used. But what happens when that model doesn't perfectly align with an individual user's needs? In this talk, I present my work on Runtime Toolkit Overloading, an approach that allows third-party software developers to modify the interaction and behavior of existing software applications without access to their underlying source code. I will present abstractions provided by this approach as well as mechanisms for implementing them in existing environments. I will demonstrate Scotty, a prototype implementation for Mac OS X Cocoa. I will further discuss the longer-term goals of this work, with a view toward making software more malleable for end-users. Finally, I will conclude with an overview of the complementary research conducted at Télécom ParisTech on interaction techniques for off-the-desktop environments.
Dr. James Eagan is maître de conférences (assistant professor) at Télécom ParisTech. He completed his Ph.D. at the Georgia Institute of Technology. His research focuses on creating tools to help users manage and make sense of information-rich environments. This research draws on information visualization to provide users with better representations of complex data, on end-user programming to help the user tailor those tools to his or her own contextual needs, and on the infrastructural support necessary to develop these applications. When he is not behind a computer screen, he enjoys skiing, hiking, and cooking. <http://www.telecom-paristech.fr/~eagan/>
Wednesday, 23 October, 15:00 – 16:30, Anna Roudaut
Toward Shape-Changing Mobile Devices
Anna Roudaut, Bristol University
Wednesday 23rd October, 3pm, B32, Gordon Square 26
I will be presenting my work toward enabling interactive devices to change their shapes on-demand in order to adapt to the functionalities they are likely to support. For instance a mobile device can turn into a console when the user is playing a game, thus creating a new shape affordance that satisfies the device functions and helps users to view and interact with it. I will present the recent advances in shape changing devices that have been growing in human computer interaction labs as well as recent advances from the robotic and material science fields.
Anne Roudaut is a research assistant in the Computer Science Department of the University of Bristol. Her research aims at shaping the software and the hardware of the future interactive devices. She investigates the impact of non-planar, malleable and reconfigurable touch surfaces on interaction and how to provide force feedbacks on touchscreens. Through her work, she intents to help designers create the best possible interfaces and devices we will soon have in our hands.
16th October 2013 Jason Alexander
Shape-changing Displays: The next revolution in display technology?
Jason Alexander, Lancaster University
Wednesday 16th October, 3pm, B32, Gordon Square 26
Shape-changing interfaces physically mutate their visual display surface to better represent on-screen content, provide an additional information channel, and facilitate tangible interaction with digital content. This talk will preview the current state-of-the art in shape-changing displays, discuss our current work in this area, and explore the grand challenges in this field. The talk will include a hardware demonstration of one such shape-changing device, a Tilt Display.
Jason is a lecturer in the School of Computing and Communications at Lancaster University. His primary research interests are in Human-Computer Interaction, with a particular interest in developing the next generation of interaction techniques. His recent research is hardware-driven, combining tangible interaction and future display technologies. He was previously a post-doctoral researcher in the Bristol Interaction and Graphics (BIG) group at the University of Bristol. Before that he was a Ph.D. student in the HCI and Multimedia Lab at the University of Canterbury, New Zealand. More information can be found at http://www.scc.lancs.ac.uk/~jason/
10th July 2013- Prof. Marcus Foth
New Design Opportunities of Next Generation Screens for Participation and Engagement
Associate Professor Marcus Foth
Wednesday 10th July, 4pm, South Wing 9 Garwood Lecture Theatre
The city has become increasingly saturated with new digital screens, from small programmable wrist watches to large multi-touch display facilities. These next generation screens promise more immersive user experiences, better participation and richer engagement. This talk will explore how personal, domestic and public screens beg for new theory and open up new platforms for innovative future designs.
Foth, M., Fischer, F., & Satchell, C. (2013, May 3-5). From Movie Screens to Moving Screens: Mapping Qualities of New Urban Interactions. In J. Geiger, O. Khan, M. Shepard (Eds.), Proceedings of the 4th MediaCities conference (pp. 194-204). Buffalo, NY. http://eprints.qut.edu.au/59012/
BMultimedia Griff, BCompSc(Hons) Germany, MA (Digital Media) QUT, PhD QUT, JP(Qual.) Qld, MACM, MACS (Snr) CP
Associate Professor Marcus Foth is founder and director of the Urban Informatics Research Lab, and Principal Research Fellow in the School of Design, Creative Industries Faculty at Queensland University of Technology.
Marcus’ research focuses on the relationships between people, place and technology. He leads a cross-disciplinary team that develops practical approaches to complex urban problems. He adopts human-computer interaction and design methodologies to build engagement around emerging issues facing our cities. Marcus’ recent work has examined:
- Urban planning – new approaches to community participation and engagement
- Environmental sustainability – new strategies for energy monitoring in domestic settings
- Food futures – new ideas to re-think eating, cooking and growing food in the city
- Collaboration and co-working spaces – new aspirations for libraries in the 21st century
Marcus has received over $2.3 million in national competitive grants and industry funding. He was inducted by the planning, design and development site Planetizen to the world’s top 25 leading thinkers and innovators in the field of urban planning and technology.
Marcus has authored and co-authored over 110 publications in journals, edited books, and conference proceedings. He is the editor of the Handbook of Research on Urban Informatics (IGI 2009), co-author of Action Research and New Media (Hampton Press 2009), co-editor of From Social Butterfly to Engaged Citizen (MIT Press 2011), and co-editor of Eat Cook Grow: Mixing Human-Computer Interactions with Human-Food Interactions (MIT Press 2014, in press). He was the co-chair of the Oxford Internet Institute’s Summer Doctoral Programme 2009, conference chair of OZCHI 2009 and the 5th International Conference on Communities and Technologies (C&T) 2011.
Marcus has been invited to give presentations at leading research institutions, including MIT, Harvard, Emerson, Rensselaer Polytechnic Institute, University of Oxford, University of Manchester, Tsinghua University, Helsinki Institute for Information Technology, IT University of Copenhagen, Ludwig-Maximilians-Universität, Cape Peninsula University of Technology, and the Korea Advanced Institute of Science and Technology (KAIST)
9th July 2013 - Prof. Steve Gill
Holistic design: Why so many computer-embedded products in the world aren’t designed for people and what we might do to change that?
Professor Steve Gill, Cardiff School of Art and Design
Tuesday 9th July, 12 noon, Roberts 110
Even those of us who know better tend to think of computers as the PCs or laptops we type our emails into. Actually, we also know that computers are in our cameras, iPods, ovens, washing machines, our children’s toys and even in their birthday cards. The phones in our pockets today have millions of times the memory of the computer in the Apollo lunar capsules and this form of computer interaction is arguably more important than the traditional kind. Yet many computer embedded products are deeply unsatisfactory. Steve will argue that part of the reason is that to all extents and purposes we are cave people with senses and emotions evolved to interact with the physical world in complex and overlapping ways and that the design approach to these products fails to acknowledge. Physicality has a mind altering effect on our interactions (so you can't for example properly mimic the interactions with a handheld device on a touchscreen) and also on the design process itself (which means you get worse designs if you don't make three dimensional mock ups). So how do we deal with that?
Traditionally, product designers employ an iterative, prototype-based design method where users interact with a whole series of evolving and steadily more realistic ‘rigs’ which effectively simulate various aspects of a finished product. You can't do that with computer embedded products because no one profession has an effective overview of them. Product designers have technical abilities too limited to allow serious prototyping of complex electronics. HCI specialists and interaction designers don’t have the tools to deal with product design, even where it directly effects the interaction with the computer. Electronic engineers focus on making the electronics robust, practical, cost and energy effective. The up shot is, as anyone who has tried to Bluetooth their phone to a hire car stereo will tell you, is that many of the most complex human-product interactions are under-designed and under thought through, often dangerously so (just try operating that same car radio at 70MPH). Surprisingly, and for issues that will become apparent, even bringing a range of specialists together doesn’t actually solve the issue.
In this talk Steve will reflect on some of the surprisingly complex design challenges he faced designing one of the most humble products you will have encountered - and you will all have encountered it. He will describe the physicality-based key to the solution (in at least three senses) before discussing his thoughts on why we have so many poorly designed products in our lives and how the situation might be addressed through better tools, combined with a clearer understanding of our inner Fred or Wilma Flintsone. Lastly he will discuss how better understanding of the physical aspects of design might lead not just to a better iPod, but to a better, safer and fairer world.
Steve Gill is Professor of Interactive Product Design and Director of Research for the Cardiff School of Art & Design. He has 20 years experience in industry and academia and has published widely in journals, book chapters and conference proceedings. His research group, PAIPR has a strong record in applied research and specialises in the application of academic research in enterprise and consultancy. PAIPR’s collaborators and clients include a number of household names and leading universities in the UK and Europe.
Professor Gill has played an active role in the design research community for many years. He is a member of the Design Research Society and a recent member of the AHRC’s Peer Review College. He frequently reviews for the Design Journal and Interacting with Computers Journal (which he has previously guest edited) and also for a series of high profile conferences including Computing Human Interaction and Tangible and Embedded Interaction. His funding record includes a major Research Council grants and he has collaborated widely with high profile academics, notably Prof. Alan Dix of Birmingham University with who he is co-authoring a book on the importance of physicality in the design of computer embedded products. In recent years he has given invited talks and keynote, notably in Germany and Japan.
Page last modified on 24 jun 13 10:27 by Harry J Griffin