Modes and duration
- Full-time: 1 year
Programme start date
Tuition Fees (2016/17)
- £11,090 (FT)
- £23,440 (FT)
A minimum of an upper second-class UK Bachelor's degree in a relevant discipline, or an overseas qualification of an equivalent standard in computer science, mathematics, electrical engineering or the physical sciences is usually required. Candidates are expected to have suitable mathematics and computer programming skills. Relevant work experience may also be taken into account.
English Language Requirements
If your education has not been conducted in the English language, you will be expected to demonstrate evidence of an adequate level of English proficiency.
The English language level for this programme is: Good
Further information can be found on our English language requirements page.
Country-specific information, including details of when UCL representatives are visiting your part of the world, can be obtained from the International Students website.
International applicants can find out the equivalent qualification for their country by selecting from the list below.
Select your country:
Graduates will understand the basic mathematical principles underlying the development and application of new techniques in computer graphics and computer vision and will be aware of the range of algorithms and approaches available, and be able to design, develop and evaluate algorithms and methods for new problems, emerging technologies and applications.
Students undertake modules to the value of 180 credits.
The programme consists of four core modules (60 credits), four optional modules (60 credits) and a research project (60 credits).
- Mathematical Methods, Algorithmics and Implementation
- Image Processing
- Computer Graphics
- Research Methods
- Machine Vision
- Graphical Models
- Virtual Environments
- Geometry of Images
- Advanced Modelling, Rendering and Animation
- Inverse Problems in Imaging
- Computation Modelling for Biomedical Imaging
- Computational Photography and Capture
- Acquisition and Processing of 3D Geometry
All students undertake an independent research project related to a problem of industrial interest or on a topic near the leading edge of research, which culminates in a 60–80 page dissertation.
Teaching and Learning
The programme is delivered through a combination of lectures and tutorials. Lectures are often supported by laboratory work with help from demonstrators. Student performance is assessed by unseen written examinations, coursework and a substantial individual project.
Scholarships relevant to this department are displayed (where available) below. For a comprehensive list of the funding opportunities available at UCL, including funding relevant to your nationality, please visit the Scholarships and Funding website.
- £15,000 (1 year)
- UK students
- Based on both academic merit and financial need
More scholarships are listed on the Scholarships and Funding website
Graduates are ready for employment in a wide range of high-technology companies and will be able to contribute to maintaining and enhancing the UK's position in these important and expanding areas. The MSc provides graduates with the up-to-date technical skills required to support a wealth of research and development opportunities in broad areas of computer science and engineering, such as multimedia applications, medicine, architecture, film animation and computer games. Our market research shows that the leading companies in these areas demand the deep technical knowledge that this programme provides.Graduates have found positions at global companies such as Disney, Sony and Siemens. Others have gone on to PhD programmes at MIT, Princeton University, and Eth Zurich.
Top career destinations for this degree
- Web Developer, BBC
- Software Development Engineer in Test, Microsoft
- Software Engineer, Siemens
- Graphics Engineer, Headstrong Games
- Software Engineer, Ocado Ltd
UCL Computer Science was one of the top-rated departments in the country, according to the UK Government's most recent research assessment exercise, and our graduates have some of the highest employment rates of any university in the UK. This degree programme also provides a foundation for further PhD study or industrial research.
Why study this degree at UCL?
UCL Computer Science contains some of the world's leading researchers in computer graphics, geometry processing, computer vision and virtual environments.
Research activities include geometric acquisition and 3D fabrication, real-time photo-realistic rendering, mixed and augmented reality, face recognition, content-based image-database search, video-texture modelling, depth perception in stereo vision, colour imaging for industrial inspection, mapping brain function and connectivity and tracking for SLAM (simultaneous localisation and mapping).
Student / staff ratios › 200 staff including 120 postdocs › 650 taught students › 175 research students
Department: Computer Science
"It is amazing to be in a position to regularly interact and collaborate with the brightest minds of the current generation and together help to shape the future, constructively and positively."
Prof Niloy MitraMaster's, PhD
Reader in Geometric Modeling and Computer Graphics
Application and next steps
Students are advised to apply as early as possible due to competition for places. Those applying for scholarship funding (particularly overseas applicants) should take note of application deadlines.
Who can apply?
This MSc is suitable for students wishing to develop the skills necessary for a career in computer graphics, 3D acquisition and fabrication, medical imaging, robotics, special effects in games and film, computer vision, image and video databases and many related applications.
- All applicants
- 17 June 2016
For more information see our Applications page.Apply now
What are we looking for?When we assess your application we would like to learn:
- why you want to study Computer Graphics, Vision and Imaging at graduate level
- why you want to study Computer Graphics, Vision and Imaging at UCL
- what particularly attracts you to this programme
- how your academic and professional background meets the demands of this programme
- what programming experience you have
- where you would like to go professionally with your degree