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3.1 Interactives

Introduction

3D images of ancient artefacts combined with augmented reality, gesture recognition, and touch technology provide visitors with unprecedented opportunities to interact with material heritage and engage with the past.

Margaret Serpico and Giancarlo Amati

Giancarlo Amati

Digital Developer, UCL Petrie Museum

Margaret Serpico

Curator of virtual exhibitions and resources, UCL Petrie Museum

Giancarlo Amati: "Being part of the Petrie Museum's 3Dproject allows me to use my technical skills in new and interesting ways. My background is in Computer Science, Human Computer Interaction (HCI) and Computer Graphics. My role is to develop end-user applications that use 3D images of the Petrie Museum artefacts. Over the past three years I have designed and developed a range of software applications for desktop computers and mobile devices that allow visitors to more deeply engage and interact with the collections by combining augmented reality, gesture recognition and touch technologies with 3D images. Although many museums question the value of 3D technology, at the Petrie Museum we have effectively used it to enhance visitors' experience. As the digital landscape changes rapidly, I have to stay abreast of new technologies and understand how they can be usefully deployed in the museum setting. My work at the Petrie Museum is not just about technology, it is about working with the team to create compelling stories around the artefacts; reveal the hidden sides archaeological and museum practice; and find new means through which visitors' experience."

Margaret Serpico: "We are committed to on-going development of new 3D interactives to promote public engagement with our collection and for use in all levels of teaching and learning. The interactives can be used individually or in combination for larger exhibitions. They are featuring 3D models of the UCL Petrie Museum produced through our 3D imaging programme. In the future, we aim to have all of our resources available through the web."

3D highlight

Case studies