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Digital Classicist seminar

Mon, 11 Aug 2014 10:37:20 +0000

For our final seminar of this series we have four students from King’s and UCL presenting their current research (including one from the current UCLDH cohort). Digital Classicist London & Institute of Classical Studies Seminar 2014 Friday August 15th in room G37, Senate House, Malet Street, WC1E 7HU Wilma Stefani (Masters, King’s College London) ‘Online […]

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Tue, 29 Jul 2014 07:37:03 +0000

Details of this week’s Digital Classicist seminar: Digital Classicist London & Institute of Classical Studies Seminar 2014 Sebastian Rahtz (Oxford) & Gabriel Bodard (King’s College London) Standards for Networking Ancient Prosopographies: Data and Relations in Greco-Roman Names (SNAP:DRGN) Friday August 1st in room G37, Senate House, Malet Street, WC1E 7HU SNAP:DRGN (snapdrgn.net) is an AHRC-funded […]

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Think-aloud studies of information behaviour

Publication date: Jan 28, 2013 3:20:59 PM

Start: Feb 5, 2013 1:00:00 PM
End: Feb 5, 2013 2:00:00 PM

Location: G31, Foster Court

Painless Introductions series icon


In this Painless Introduction, Stephann Makri will discuss how to plan and conduct think-aloud observations of digital information behaviour. This will be an interactive and discursive Painless Introduction where you will be directly involved in planning a study aimed at looking at how information is acquired, interpreted and used.

After the planning is done, an audience member will be invited to participate in the study and we will discuss how digital information environments can be designed to better support their digital information behaviour.

Stephann Makri is a Research Associate at UCL Interaction Centre. His research looks at how people acquire, interpret and use information in the context of their work and how this understanding can be fed into the user-centred design and evaluation of digital information environments. Stephann is currently working on a £1.82m UK Research Council funded project called SerenA: Chance Encounters in the Space of Ideas, which has involved gaining a rich understanding of peoples' examples of serendipity (including coming across information serendipitously) and using this understanding to inform the design of digital information environments aimed at creating opportunities for 'happy accidents.'

Page last modified on 28 jan 13 15:02 by Sarah Davenport