Digital Classicist seminar
Mon, 11 Aug 2014 10:37:20 +0000
For our final seminar of this series we have four students from King’s and UCL presenting their current research (including one from the current UCLDH cohort). Digital Classicist London & Institute of Classical Studies Seminar 2014 Friday August 15th in room G37, Senate House, Malet Street, WC1E 7HU Wilma Stefani (Masters, King’s College London) ‘Online […]Read more...
Tue, 29 Jul 2014 07:37:03 +0000
Details of this week’s Digital Classicist seminar: Digital Classicist London & Institute of Classical Studies Seminar 2014 Sebastian Rahtz (Oxford) & Gabriel Bodard (King’s College London) Standards for Networking Ancient Prosopographies: Data and Relations in Greco-Roman Names (SNAP:DRGN) Friday August 1st in room G37, Senate House, Malet Street, WC1E 7HU SNAP:DRGN (snapdrgn.net) is an AHRC-funded […]Read more...
Think-aloud studies of information behaviour
Publication date: Jan 28, 2013 3:20:59 PM
Feb 5, 2013 1:00:00 PM
End: Feb 5, 2013 2:00:00 PM
Location: G31, Foster Court
In this Painless Introduction, Stephann Makri will discuss how to plan and conduct think-aloud observations of digital information behaviour. This will be an interactive and discursive Painless Introduction where you will be directly involved in planning a study aimed at looking at how information is acquired, interpreted and used.
After the planning is
done, an audience member will be invited to participate in the study and we
will discuss how digital information environments can be designed to better
support their digital information behaviour.
Stephann Makri is a
Research Associate at UCL Interaction Centre.
His research looks at how people acquire, interpret and use information in the
context of their work and how this understanding can be fed into the
user-centred design and evaluation of digital information environments.
Stephann is currently working on a £1.82m UK Research Council funded project
Chance Encounters in the Space of Ideas,
which has involved gaining a rich understanding of peoples' examples of
serendipity (including coming across information serendipitously) and using
this understanding to inform the design of digital information environments
aimed at creating opportunities for 'happy accidents.'
Page last modified on 28 jan 13 15:02 by Sarah Davenport