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Translation and Transliteration of Contact Information initial report open to public comment

Wed, 17 Dec 2014 11:54:59 +0000

For the last year I’ve been co-chairing an ICANN working group on Translation and Transliteration of Contact Information, an issue which will arise once the current ASCII-based Whois directory of domain name contacts is replaced by a system allowing domain name holders to input data in their own languages and scripts. Yesterday was the big […]

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The UCL Laptop Orchestra (UCLOrk)

Mon, 17 Nov 2014 09:16:14 +0000

At the UCL DigiFest 2014 (ucldigifest.org), the Music Systems Engineering Research Team led by Dr Nicolas Gold (UCL Computer Science/UCLDH) ran a 1.5hr session for people interested in digital music.  Participants learned about building digital instruments using the Pure Data programming language, explored the sonic possibilities of synthesised sounds, and then came together as a […]

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Think-aloud studies of information behaviour

Publication date: Jan 28, 2013 03:20 PM

Start: Feb 05, 2013 01:00 PM
End: Feb 05, 2013 02:00 PM

Location: G31, Foster Court

Painless Introductions series icon


In this Painless Introduction, Stephann Makri will discuss how to plan and conduct think-aloud observations of digital information behaviour. This will be an interactive and discursive Painless Introduction where you will be directly involved in planning a study aimed at looking at how information is acquired, interpreted and used.

After the planning is done, an audience member will be invited to participate in the study and we will discuss how digital information environments can be designed to better support their digital information behaviour.

Stephann Makri is a Research Associate at UCL Interaction Centre. His research looks at how people acquire, interpret and use information in the context of their work and how this understanding can be fed into the user-centred design and evaluation of digital information environments. Stephann is currently working on a £1.82m UK Research Council funded project called SerenA: Chance Encounters in the Space of Ideas, which has involved gaining a rich understanding of peoples' examples of serendipity (including coming across information serendipitously) and using this understanding to inform the design of digital information environments aimed at creating opportunities for 'happy accidents.'

Page last modified on 28 jan 13 15:02 by Sarah Davenport