Dawn of a new era as New gTLDs delegated
Wed, 04 Dec 2013 09:33:20 +0000
I atttended the recent ICANN meeting in Buenos Aires. It was upbeat as the first New gTLDs (generic Top Level Domains), e.g. .游戏, .онлайн, .みんな and .today have been delegated. The New gTLDs Program is widely regarded as a success and many are predicting that the new addresses will increasingly displace the old .com addresses. [...]Read more...
Announcing Seaha – Centre for Doctoral Training in Science and Engineering in Arts, Heritage and Archaeology
Fri, 22 Nov 2013 11:30:44 +0000
Today, David Willets announced the new set of Centres for Doctoral Training in Engineering Sciences, funded by the Engineering and Physcial Sciences Research Council. We’re really pleased to say that UCL have secured funding for a Centre for Doctoral Training in Science and Engineering in Arts, Heritage and Archaeology, which will fund 60 doctoral students [...]Read more...
Think-aloud studies of information behaviour
Publication date: Jan 28, 2013 3:20:59 PM
Feb 5, 2013 1:00:00 PM
End: Feb 5, 2013 2:00:00 PM
Location: G31, Foster Court
In this Painless Introduction, Stephann Makri will discuss how to plan and conduct think-aloud observations of digital information behaviour. This will be an interactive and discursive Painless Introduction where you will be directly involved in planning a study aimed at looking at how information is acquired, interpreted and used.
After the planning is
done, an audience member will be invited to participate in the study and we
will discuss how digital information environments can be designed to better
support their digital information behaviour.
Stephann Makri is a
Research Associate at UCL Interaction Centre.
His research looks at how people acquire, interpret and use information in the
context of their work and how this understanding can be fed into the
user-centred design and evaluation of digital information environments.
Stephann is currently working on a £1.82m UK Research Council funded project
Chance Encounters in the Space of Ideas,
which has involved gaining a rich understanding of peoples' examples of
serendipity (including coming across information serendipitously) and using
this understanding to inform the design of digital information environments
aimed at creating opportunities for 'happy accidents.'
Page last modified on 28 jan 13 15:02 by Sarah Davenport