5 things we’ve learned about Digital Humanities in the last 5 years
Sun, 24 May 2015 14:51:13 +0000
At the end of May, 2015, it will be exactly five years since the formal launch of UCL Centre for Digital Humanities. Our mission is “is to champion, catalyse, promote, facilitate, undertake, advise and publicise activities in Digital Humanities (with as wide an interpretation of that phrase as possible) throughout the founding Faculties and UCL, […]Read more...
This week: UCL Laptop Orchestra (UCLOrk) at the UCL Festival of the Arts
Mon, 18 May 2015 11:27:55 +0000
The UCL Laptop Orchestra (UCLOrk) is performing this week on Wednesday 20th May at 1pm in the Quad Events Space as part of the UCL Festival of the Arts. The one-hour lunchtime session will comprise a lecture/recital on the history and practice of laptop orchestras, combined with performances of three pieces written by members of […]Read more...
Think-aloud studies of information behaviour
Publication date: Jan 28, 2013 03:20 PM
Feb 05, 2013 01:00 PM
End: Feb 05, 2013 02:00 PM
Location: G31, Foster Court
In this Painless Introduction, Stephann Makri will discuss how to plan and conduct think-aloud observations of digital information behaviour. This will be an interactive and discursive Painless Introduction where you will be directly involved in planning a study aimed at looking at how information is acquired, interpreted and used.
After the planning is
done, an audience member will be invited to participate in the study and we
will discuss how digital information environments can be designed to better
support their digital information behaviour.
Stephann Makri is a
Research Associate at UCL Interaction Centre.
His research looks at how people acquire, interpret and use information in the
context of their work and how this understanding can be fed into the
user-centred design and evaluation of digital information environments.
Stephann is currently working on a £1.82m UK Research Council funded project
Chance Encounters in the Space of Ideas,
which has involved gaining a rich understanding of peoples' examples of
serendipity (including coming across information serendipitously) and using
this understanding to inform the design of digital information environments
aimed at creating opportunities for 'happy accidents.'
Page last modified on 28 jan 13 15:02 by Sarah Davenport