SMKE workshop: Social Media and the Museum
Thu, 16 May 2013 15:55:55 +0000
Thursday 6th June, 9:30am-5:00pm Room G31, Foster Court As part of the Social Media Knowledge Exchange (SMKE), UCL, together with its project partners, is hosting a one day workshop on 6th June on the theme: Social Media and the Museum. General workshop theme: how social media is changing museum practice and visitor experience; how social media can be [...]Read more...
Reference cultures in Europe – Major European research grant awarded
Tue, 07 May 2013 15:43:08 +0000
How did the large and cultural powerful countries Britain, France, and Germany influence public debates in smaller countries like the Netherlands, Belgium and Luxembourg? Cultural historians and digital humanists at UCL and the universities of Utrecht and Trier will address this question in the new research project Asymmetrical Encounters: E-Humanity Approaches to Reference Cultures in Europe, 1815–1992‘ [...]Read more...
Digital Excursion: Seeing the World in Three Dimensions
Publication date: Jan 26, 2011 12:38:29 PM
Mar 14, 2011 5:30:00 PM
End: Mar 14, 2011 7:00:00 PM
Location: UCL, the CAVE
The project to be demonstrated is co-partnered with Lancaster University Department of Psychology and the National Centre for Computer Animation and focuses on aspects of social interaction with virtual characters. Time permitting, other projects may be demonstrated as well. Concurrently in the foyer, there will be a demonstration of large scale haptic (touch) interfaces and discussion of current and future research directions.
The Immersive VR Lab is a facility for research spanning a broad range of academic disciplines. Current and recent collaborations include projects with partners in engineering, architecture, drama, social psychology and neuroscience. All of these projects share the research goal of understanding how to make virtual reality effective; to this end researchers at the facility perform experiments with participants, using a range of media from desktop setups to immersive VR in a CAVE-like display system, incorporating various modes of interaction. The research aims to find out what makes a difference to our sense of presence in a virtual environment, and our sense of co-presence with other people.
Anthony Steed is a Professor and head of the Virtual Environments and Computer Graphics group at the UCL Department of Computer Science. His research area is real-time interactive virtual environments, with particular interest in mixed-reality systems, large-scale models and collaboration between immersive facilities.
Swapp is a Research Fellow working in the Virtual
Environments and Computer Graphics group, and is also manager of
Immersive VR Lab. His principle research areas are in motion
capture, character animation and multimodal perceptual issues that
affect experiences and interactions within virtual environments.
Page last modified on 26 jan 11 12:31 by Rossella Lo Conte