Seminar: Digital technologies and the Herculaneum Papyri
Tue, 11 Aug 2015 09:14:24 +0000
This week sees the final seminar in this Summer’s series. Digital Classicist London & Institute of Classical Studies Seminar 2015 Friday August 15 at 16:30 in room G21A, Senate House, Malet Street, London, WC1E 7HU Sarah Hendriks (CISPE: Centro Internazionale Studio dei Papiri Ercolanesi, Naples): ‘Digital technologies and the Herculaneum Papyri’ The technology available today […]Read more...
Seminar: Graecum-Arabicum-Latinum Encoded Corpus (GALEN©)
Tue, 04 Aug 2015 11:14:52 +0000
Digital Classicist London & Institute of Classical Studies Seminar 2015 Friday August 7 at 16:30 in room G21A, Senate House, Malet Street, London, WC1E 7HU Usama Gad (Heidelberg): ‘Graecum-Arabicum-Latinum Encoded Corpus (GALEN©)’ GALEN is a long-term project to produce the first comprehensive digital corpus of translations between Greek, Arabic and Latin. The project seeks […]Read more...
Digital Excursion: Seeing the World in Three Dimensions
Publication date: Jan 26, 2011 12:38 PM
Mar 14, 2011 05:30 PM
End: Mar 14, 2011 07:00 PM
Location: UCL, the CAVE
The project to be demonstrated is co-partnered with Lancaster University Department of Psychology and the National Centre for Computer Animation and focuses on aspects of social interaction with virtual characters. Time permitting, other projects may be demonstrated as well. Concurrently in the foyer, there will be a demonstration of large scale haptic (touch) interfaces and discussion of current and future research directions.
The Immersive VR Lab is a facility for research spanning a broad range of academic disciplines. Current and recent collaborations include projects with partners in engineering, architecture, drama, social psychology and neuroscience. All of these projects share the research goal of understanding how to make virtual reality effective; to this end researchers at the facility perform experiments with participants, using a range of media from desktop setups to immersive VR in a CAVE-like display system, incorporating various modes of interaction. The research aims to find out what makes a difference to our sense of presence in a virtual environment, and our sense of co-presence with other people.
Anthony Steed is a Professor and head of the Virtual Environments and Computer Graphics group at the UCL Department of Computer Science. His research area is real-time interactive virtual environments, with particular interest in mixed-reality systems, large-scale models and collaboration between immersive facilities.
Swapp is a Research Fellow working in the Virtual
Environments and Computer Graphics group, and is also manager of
Immersive VR Lab. His principle research areas are in motion
capture, character animation and multimodal perceptual issues that
affect experiences and interactions within virtual environments.
Page last modified on 26 jan 11 12:31 by Rossella Lo Conte